Operation Backlog Completion 2026
Nov 162015
 

Root-Letter“I killed someone.
I have to pay for my crime.
This is a farewell.
Goodbye.”

So begins your investigation of a murder that took place 15 years ago in √Letter, or Root Letter, a newly-announced adventure game from Kadokawa Games.

In 1999, you had a high school pen pal named Aya Fumino. However, you never heard from her after graduation.

Fifteen years later, you receive the final letter you thought she never sent… in which she confesses to murder.

You go to the Shimane Prefecture in search of the truth about Aya. All you have are 11 letters and photographs, and seven classmates who refuse to talk. If you want to learn what really happened 15 years ago, you’ll need to get the truth from Aya’s classmates while also going through her letters.

According to Kotaku, gameplay is split into two parts. During simulation sections, you’ll read Aya’s letters and choose how you responded 15 years ago. In this way, your choices affect the past and help determine which ending you get.

During adventure sections, you’ll question Aya’s classmates and use information from the letters to pull more details from them. This sounds similar to Ace Attorney’s investigation sections, and some fans see similarities between the two Ace Attorney.

And like Ace Attorney 6, we can start looking forward to it now, because Root Letter has been confirmed for a worldwide release in Spring 2016 for PS4 and PS Vita. One more trailer was released today, a very short video in which Aya introduces the game.

More information is available at the Root Letter official site, although it’s all in Japanese.

Between Root Letter, Ace Attorney 6, Black Holmes, and Aviary Attorney, we have a lot of mysteries to look forward to. Now, if Capcom would just announce localization of Gyakuten Kenji 2 and Dai Gyakuten Saiban

Aug 282015
 

Nostalgia-Two-Worlds-One-SoulAs an Ace Attorney fan, I’m always interested in games inspired by the series.

Nostalgia: Two Worlds | One Soul is an upcoming visual novel with gameplay similar to that in the Ace Attorney and the Zero Escape series, with RPG elements. Its developer, MagnaStudios, also names Mother, Snatcher, Blade Runner, and Brave New World as inspirations.

It is set in a cyperpunk world. The main character is 22-year-old Alice. She was one of 15 children captured for Project Nostalgia, an experiment designed to see if children could contact their alter-egos in other worlds. Project Nostalgia failed, and Alice was released along with the other test subjects.

The story is meant to be dark and mature, with genuine twists and choices that affect the outcome. MagnaStudios also aims to avoid cliches. Gameplay includes visual novel segments, puzzle rooms to escape, and RPG-style battles at key points in the game.

Nostalgia-battle

On the website, you can find details about the game, character profiles, and a sample of music. Updates are also posted on the developer’s blog.

Nostalgia is planned for the PC and Wii U. Seems like one to keep an eye on. Share your thoughts and impressions in the comments below.

May 062015
 

I enjoyed Broken Age. Let me get that out of the way in case my later complaints give the wrong impression. Broken Age is a point-and-click adventure game from Double Fine, the developer behind such amazing creations as Psychonauts. I like both adventure games and Double Fine’s humor, so even though I didn’t participate in the Kickstarter (and consequently never took much note of the delays or anything), I was quite interested in Broken Age.

Broken-Age

Due to financial woes, the game was split into two parts. Act 1 was released last January (January 2014), which is when I first played it. It was short, only 3-4 hours long, but I really enjoyed it. Broken Age: Act 1 had simple puzzles but a strong sense of humor.

Its story was where it excelled. Players could swap between two different characters whose stories seemed to have no connection: a headstrong girl named Vella who doesn’t think it’s such an “honor” to be sacrificed to a monster and decides to fight the system her society is based around, and a boy named Shay who is tired of his monotonous, danger-free life aboard a spaceship. Exploring the worlds of these two very different characters and trying to figure out how their stories intersected was fantastic, and Act 1 ended with a brilliant twist and cliffhanger.

We had to wait until this April to finally see the rest of the game, but Broken Age: Act 2 didn’t satisfy me as much as I’d hoped.

Go on, describe the knot...

Go on, what does the knot look like?

Mechanically, it may be the better of the two. It’s longer, its puzzles are trickier, and some parts require you to swap between characters in a way that makes no sense from a narrative perspective but is clever from a game perspective. I got stuck on puzzles a few times, but usually it was just because I missed something I could interact with.

Then there was the knot puzzle. That was just mean.

Some players criticize Act 2 for its trickier puzzles, but I don’t think it’s a gameplay flaw. Some parts may have been a little tedious, but overall they felt in line for an adventure game. The story, however, disappointed me a little.

Maybe it’s because of how good Act 1’s twist was, but the revelations and conclusions in Act 2 fell short of my expectations. Even though the story remained interesting, the explanation of what’s going on didn’t live up to the first half. Some oddities are handwaved, while others just raise too many questions.

Click for spoilers
The behavior of Shay’s “Mom” made sense for a computer programmed to protect him. For an actual human who really is his mother, though… ehhh…

And if you pay attention to Shay’s dialogue in the first act and his shock at seeing his father in the second act, he really believed they were computers. Great parenting, there.

Some fans think that in the long gap between the release of Act 1 and Act 2, the story was changed. I don’t know if it’s true or not, but that would go a long way toward explaining the discrepancies. Either that, or it was a PLvPW-style incident of writing a wild story without guarding against plot holes.

Do I recommend Broken Age? Yes… just be aware that the second half of the story doesn’t deliver on the potential promised by the first half.