Operation Backlog Completion 2026
Jan 172024
 

Of all the otome games that came out last year, one I was especially excited for was Virche Evermore: Error Salvation.

Set on an island where people die by the age of 23 and following a protagonist cursed to bring death to those around her until she makes a deal with the “Watchman of Death,” Virche Evermore was described as being very dark and full of despair.

Fans were dying for it to be localized, and its reputation was such that I was excited to finally sit down and play it.

I actually finished it ahead of Yakuza last year, but unfortunately, I didn’t love it nearly as much as I expected to.

Not that it was all bad. The main character is likeable enough, with a tragic and sympathetic situation. The love interests were all right, with a couple standouts for me compared to the rest. The premise is intriguing, and I still love that. As for the darkness and despair, it probably hits harder if you don’t play a lot of darker games to start with, but it certainly had some hard-hitting moments and sad endings.

There’s one route I absolutely loved (Scien) and a few I found enjoyable, but Virche Evermore has one big problem that held me back from enjoying it as much as I wanted to.

You see, despite what seems to be an overtly supernatural premise, this game fancies itself as a sci-fi story. Since people can’t live past 23, they’ve developed cloning technology that allows them to clone themselves and download their memories into the new bodies after death. These clones can’t develop past where they were at when they created the backup, and emotions like love can’t transfer with their memories. This is the sort of dubious science I was willing to overlook for the sake of the story, but to my dismay, Virche Evermore depended more and more on its questionable science as it went on.

Click for major Virche Evermore spoilers
When we got to the big reveal that the reason people can only live to be 23 is because the soil contains a toxin that eats through a pair of chromosomes each year, so when you lose your last pair of chromosomes, you die, that was enough to take me out of the moment even without the additional explanation that Ceres’s curse is because she was born in a field of flowers that absorb the toxin, causing her genes to be half-human, half-flower, and therefore she absorbs the toxins and releases them around people.

And then when Le Salut got around to explaining Ankou… I didn’t mind the reveal that he was a time traveling Adolphe from a timeline where Ceres died; it was all foreshadowed well enough and should have been a compelling story. But the game’s attempts to explain all of Ankou’s supernatural elements through handwaved science (he was experimented on until he gained amazing regeneration powers) and magic tricks (his mysterious disappearances are just him throwing a smoke bomb and hiding) ruined it for me.

I think I would have liked this game so much more if it just let the curse and Ankou be supernatural instead of trying to explain everything with “science.”

Look, I know I’m a Professor Layton fan, I can accept huge leaps in logic for the sake of an emotional story, but the science needs to make enough sense for me to suspend my disbelief.

I was also disappointed by its structure. You need to get all of the Despair endings before you’re able to go back and unlock the Salvation endings, so I assumed there was a story reason for that. I expected the final route to include a big reveal that would involve either us going back in time to change things in the routes, or more information for the player that would unlock additional choices on subsequent playthroughs. Neither of those is true; you just go back through with the same choices as before but get a better outcome this time. In other words, there’s no reason for the Salvation endings to be locked, and that made it feel pointless to me.

Before I played it, I thought Virche Evermore had the potential to become one of my favorite otome games. Instead, while I certainly enjoyed parts of it, I felt disappointed by it overall.

If the fandisc is ever localized, I’ll consider picking it up for Scien the characters I liked, but I doubt I’ll be rushing to make it a priority.

Jan 082024
 

Back when I tracked down physical Vita copies of Hakuoki: Kyoto Winds and Hakuoki: Edo Blossoms, I wondered what the chances were that they’d come out on the Switch before I played them.

Turns out the chances were quite good!

Today, Eastasiasoft announced that they’ve partnered with Idea Factory to bring the Switch version that includes both Kyoto Winds and Edo Blossoms to the west as Hakuoki: Chronicles of Wind and Blossom.

Despite having those Vita copies already, I’d actually been hoping this would happen, because Kyoto Winds and Edo Blossoms are two halves of one game. Not just in a Great Ace Attorney / Trails in the Sky sense, either, but rather that Kyoto Winds contains the start of all the character routes and Edo Blossoms finishes them. The recommended way to play is to switch between the two games to play each character route all the way through before moving on to the next. Having them together in a single release sounds much more convenient.

Not only that, but Eastasiasoft also said this new release will have a revised localization based on feedback from fans. I’ve seen criticisms of the Kyoto Winds / Edo Blossoms translation, so that should be good.

Hakuoki: Chronicles of Wind and Blossom will be out in 2024. Physical editions will be available through Play-Asia, including a Limited Edition that includes the game, a manual, a soundtrack CD, an art book, a sticker sheet and a numbered certificate, as well as a collector’s box. Preorders for both the standard and limited editions will open this Thursday.

This is a great way to start 2024! And if Eastasiasoft is getting in on otome localizations, things could be better than ever for otome fans.

Are you planning to pick up Hakuoki: Chronicles of Wind and Blossom?

Nov 292023
 

Today had the potential for some exciting video game announcements, so I was looking forward to it, starting with Level-5 Vision 2023 II early this morning.

It began with a message from Professor Layton’s Japanese voice actor, who revealed that when he was first given the part of Professor Layton, he drew inspiration from James Bond. Not what I expected, but that’s a fun detail.

The first game they showed was Megaton Musashi Wired, which will be out on April 25, 2024.

Getting an actual release date for one of the games relieved some of my worries, even though I’m not interested in that one specifically.

Next up was a new trailer for Fantasy Life i: The Girl Who Steals Time, which I’m really looking forward to! The new trailer highlights changes from the first game as well as a summer 2024 release window. While that’s further off than I’d like, at least it gives me a chance to get through the rush of early 2024 games first!

They spent a good deal of time looking at the next Inazuma Eleven game after that. I’ve never gotten into that series, but since this game has been delayed over and over again for over 7 years now, it’s nice to see it finally making progress. While it didn’t get a release date, there will be a closed beta test for the online features in March 2024.

Now, you know I only watched this live because I wanted Professor Layton news, so I was thrilled when they showed Professor Layton and the New World of Steam next.

The new trailer shows a small section of the game, including a 3D cutscene and some gameplay. Watching them tap around for hint coins and encounter a puzzle might not sound like a big deal, but seeing that good, familiar Professor Layton gameplay make me so happy. Hearing narration during the puzzle-solving was a bit odd, so I think that might have been purely for the trailer (unless that’s the way hints will be handled in this game). It also appeared like they were using the touchscreen, which is interesting.

Unfortunately, Professor Layton and the New World of Steam won’t be out until 2025. With the other games all delayed to 2024, I was expecting it, but it was still a little disappointing.

I had expected them to end with Professor Layton, but instead they went on to briefly discuss the success of the Yokai Watch mobile game, and then they continued with Decapolice.

I’ve been interested in Decapolice since I love mystery games and it seems to have JRPG elements as well, but I was surprised to hear them describe it as an open world game. The showcase also said the release date had been moved to “post-2024,” although a tweet later clarified that they meant 2024.

The showcase ended with the announcement that the next showcase, titled Level-5 Vision 2024: To the World’s Children, will be held in April 2024, teasing an announcement implied to be a new Yokai Watch game. So that’s certainly exciting!

While it was mainly a showcase full of delay news, I was still thrilled to get a longer look at the new Professor Layton game. And the day wasn’t over yet, because Idea Factory’s otome-themed “just chatting” stream was coming up next with the promise of an announcement.

Indeed, Idea Factory kicked things off with the announcement that Cupid Parasite: Sweet and Spicy Darling, is being localized! This is the fandisc of Cupid Parasite, which I loved.

I’ve been hoping the fandisc would get localized, so that was a great surprise! It will be out in 2024, and a Limited Edition will be available as well.

All in all, it was a great day for video game news for me. And while the Level-5 delays might be disappointing, I’ve got plenty of games in my backlog to occupy me in the meantime.

How do you feel about the new trailer for Professor Layton and the New World of Steam? What about Level-5’s other announcements? Are you excited for the Cupid Parasite fandisc?