Operation Backlog Completion 2026
Jul 052023
 

Back when Winter’s Wish: Spirits of Edo was announced back in 2021 (alongside a ton of other exciting otome announcements), it was one of the newly-announced titles I was most excited for.

It’s a fantasy story with a historical setting that follows a young woman named Suzuno who has the ability to see people’s emotions. Although she lives an isolated life since the villagers are afraid of her, she’s recruited by the shogunate to join a secret group trained to fight demons/yokai known as blightfall.

That premise appeals to me, so I was looking forward to it, but I generally expected Winter’s Wish to just be “fine.” Something that would have some sweet moments, some nice routes, and nothing that would especially stand out… but I was surprised by just how much I ended up enjoying it!

Winter’s Wish has an interesting structure. Instead of a single common route that leads to the character routes, the common route itself splits into three branches.

There are six love interests who work in pairs, and after a short common route to set up the story and characters, you pick which pair to join. Then you have a common route focused on those two characters before your choices place you on one or the other’s route.

It also employs a clever means of locking routes without making it obvious from the start. Any character’s route can be started, but some will only let you play a certain amount before locking you out if you haven’t met the requirements yet. They’re effectively the same as locked routes, but a bit more subtle about it.

Anyway, each route focuses on a different central conflict related to the love interest of choice. It’s one of those games where drastically different events occur just based on who you’re working with, which always seems a bit unnatural to me from a narrative perspective, but since all the important details remain consistent across routes, it didn’t bother me too much.

In addition to the external conflict of each route, the romances have an additional element of drama due to the love interests being Vessels, artificial constructs created specifically to the fight the blightfall, who have their hearts sealed so they can’t feel emotion.

Click for Winter's Wish minor spoilers
They also make a big deal out of how if a Vessel regains his heart, he’ll need to be destroyed immediately, but since that doesn’t make a whole lot of sense (a Vessel with a heart is just like a regular human), it felt a bit forced. Fortunately, it took more of a back seat compared to the other conflicts.

The first few routes I played were indeed just “fine,” like I had expected. As a diehard fan of kuudere characters (the serious, seemingly-emotionless sort), Genjuro won my heart due to his personality and all the funny/cute moments in his route, and the others had some exciting moments. But the final two routes took me by surprise with how exciting they were! They ratcheted up the intensity and hit me with some twists and plot developments I never saw coming.

Overall, I quite enjoyed my time with Winter’s Wish: Spirits of Edo. While not every route was as memorable as others, some parts had me invested in the story much more than I expected.

Jul 032023
 

We were hoping for exciting news from Anime Expo, and a few announcements certainly stand out to me as a visual novel fan.

While there was no live stream of Idea Factory’s panel, fortunately Twitter was working again so I could wait for tweets about the news, since they’d teased at least one otome announcement.

They turned out to have not one, but two otome localizations to announce. The first one announced was Sympathy Kiss, an office romance about a woman who starts working for a mobile app developer. Sympathy Kiss has gotten some criticism from fans because the protagonist has an eyeless design presumably intended to make self-insertion easier. She also has no written dialogue, only dialogue indicated through the narration.

Despite this, fans who have played it in Japanese says she does have her own personality instead of being a complete self-insert. It sounds interesting enough that I’ll probably try it.

Sympathy Kiss will be out in early 2024.

Idea Factory’s other announced otome title will be out even earlier, with a winter release window, and that is My Next Life As a Villainess: All Routes Lead to Doom! – Pirates of the Disturbance.

This extremely long title is because it is based on the anime My Next Life As a Villainess: All Routes Lead to Doom!, which I know little about except that it’s a reincarnation isekai “otome” anime that has little to do with actual otome tropes, so it’s ironic that an actual otome was developed based on it.

I’ve seen people say the game is a good comedy, so I’ll be keeping an eye on it (and looking up whether or not I should have greater knowledge of the anime before playing it).

As I mentioned, it’s set for winter 2023, so the second half of this year is even more stacked than it was before. Idea Factory has Limited Edition pages up for both titles, so it seems both Sympathy Kiss and My Next Life As a Villainess will receive Limited Editions.

Meanwhile, let’s swing our attention away from Idea Factory and toward Type-Moon, as it was announced that Tsukihime: A Piece of Blue Glass Moon will be released in the west for PS4 and Switch in 2024.

The original Tsukihime came out in 2000, and this is the first half of a two-part remake. (That’s right, Final Fantasy VII isn’t the only game getting a multi-part remake.) Apparently it was rewritten for the remake, with new characters and additional content that brings it to 45+ hours despite being only the first half.

After Witch on the Holy Night received an official translation (which I quite enjoyed) last year, I wondered if more Type-Moon visual novels would follow… and it seems the answer is yes! Who knows, one of these days we could be discussing an official Fate/Stay Night localization.

There might be more exciting news yet to come, but as a visual novel fan, these three announcements already have my attention. Are you interested in any of the three?

May 222023
 

Bustafellows is described as a noir mystery otome game, so I was excited to get it when it came out in 2021.

But it came out right while I was still in the middle of The Great Ace Attorney Chronicles, so it got pushed aside and lost in the shuffle of my backlog until this year’s mystery game celebration spurred me to dive into it after all this time.

You play Teuta, a young journalist with the power to send her consciousness back in time a few hours, although she wakes up in the past in someone else’s body. When she sees that a man has been killed, she goes back in time to warn him and becomes mixed up with the “Fixers,” a small group dedicated to bringing justice to people where the law and society have failed them.

Her power is not as important to the story as I expected from the premise. It allows her to save the day at certain critical moments, but most of Bustafellows feels like it could have been written without the time travel.

Bustafellows is a beautiful game with backgrounds that have moving animations (a big deal in a visual novel). It made everything feel more alive, and it really feels high-quality. On the other hand, there are a number of points where characters are talking in the background without a text box appearing on the screen… which I’m sure is just fine if you know Japanese, but if you’re relying on the English translation, that means you need to check the log to find out what the missed lines were, since they’re fortunately translated there.

(Except for the very end, which is a cutscene presented that way, with no ability to view the log since the game ends after that.)

Anyway, Bustafellows is one of those otome games where the love interests are a big group of friends, and I really like that. There are a number of slice of life scenes that are just fun because of the dynamic the characters have with each other, both in the common route and in individual routes.

The common route is a decent length, and your choices across its chapters lead you to one of the individual character routes. Each of these routes has a different focus. They range from mystery investigations to crime thrillers, although the mystery-solving aspect was never as strong as I’d hoped it would be.

I liked most of the love interests, although one just annoyed me and a couple of the others felt like their routes were rushed. Overall, I liked the characters (especially Mozu, my love) enough to make me enjoy my time with Bustafellows…

…Which is good, because the overarching plot doesn’t do it many favors. The common route introduces some mysteries and conspiracies that are largely ignored in the character routes, and then returns to them in two epilogue routes unlocked after all the other routes are complete. Unfortunately, the conclusions feel rushed, which developments that came out of nowhere. Developing those aspects of the story more slowly, with hints dropped throughout the routes, would have made it much better.

In short, Bustafellows shines when it focuses on its characters and their interactions, and stumbles when it tries to bring its mysteries to a satisfactory conclusion.

A sequel is coming out in Japan, and I liked the characters in Bustafellows enough to hope the sequel will be localized. But if it is, I hope it handles its mysteries more carefully, explores Teuta’s time travel powers in more detail, and adds on-screen translations for all of its dialogue.