Operation Backlog Completion 2026
Nov 122025
 

I woke up today looking forward to Idea Factory’s promised otome game announcement, so when I got online and immediately saw Over Requiemz localization news, my first thought was that we’d misread the signs and it wasn’t the Birushana fandisc after all.

Then I took a closer look and realized the announcement wasn’t from IFI, but from Aksys!

Yes, instead of waiting for a special event or live stream like usual, Aksys randomly announced a new otome game localization this morning, so you never know when exciting news will come.

(Maybe they didn’t want IFI to have the only otome news today?)

I’ve been curious about Over Requiemz ever since it was announced for Japan and I saw people talking about it. It seems to be some sort of dark Wizard of Oz inspired story, and the love interests are murderers? It looks really interesting, so I was hoping this one would be localized.

Over Requiemz will be out in Summer 2026!

And of course, that wasn’t the only announcement for today, because we still had Idea Factory’s live stream to look forward to!

As expected (it would have been crushing if all the hints were false leads), they announced Birushana: Winds of Fate!

I loved Birushana, and I’ve been looking forward to the fandisc ever since. This is one that will not sit in my backlog for long, I assure you.

Birushana: Winds of Fate will be out in 2026!

(They’ve announced a standard edition and a “plus” edition, so I think it’s pretty clear we’re no longer getting limited editions. It’s a shame, because IFI’s limited editions are fantastic.)

I’m so excited for Birushana, and you know what? 2026 is starting to look pretty solid for otome games!

IFI has Temirana, Homura, and Birushana all set for 2026, Aksys has Otome Daoshi and Over Requiemz, EastAsiaSoft is bringing over the Hakuoki spin-off, and there are a few others from smaller companies as well.

…It wasn’t that long ago I was worried the otome localization market was slowing down, but maybe I misjudged. My backlog is in trouble!

Meanwhile, yesterday’s State of Play Japan didn’t have too much exciting at all, aside from a handful of nice trailers for games we already knew about, so I was even happier to get some great otome news today! Are you planning to get Over Requiemz and Birushana: Winds of Fate?

Nov 072025
 

Idea Factory is teasing a new otome game announcement… and it might be the Birushana fandisc after all this time?!

Two days ago, Idea Factory International tweeted a short video along with the caption “Soon…” and an emoji of a leaf blowing on the wind, as well as otome tags.

It was clear they were teasing an otome game announcement, and the video suggested a Japanese setting, so all of us who have been waiting for the Birushana fandisc to be localized got hopeful again, even knowing there are other games they could be teasing instead.

Today, they followed up with another tweet, this time with a longer message: “Down the path you go, the winds guiding you. See you on 11/12”

Not only does this let us know when we’ll get this announcement (November 12), but it also feels like an even stronger hint toward Birushana. The Birushana fandisc has the subtitle “Ichiju no Kaze,” which involves the wind. The apparent Japanese setting plus the message about the wind feels like a hint toward this being their announcement.

I played Birushana back in 2022 and loved it, and I’ve been waiting for the fandisc ever since. At first I thought they were just waiting to release the Cupid Parasite fandisc first, but the more time has passed without the Birushana fandisc being localized, the more I worried we might not get it after all.

But now it looks like we’ve got a real chance! I’ve got my fingers crossed, but whatever IFI’s announcement is next week, I’ll be excited to find out. What do you think they’re teasing?

Oct 242025
 

While debating about spooky games to play this October, I remembered Homicipher, which I’ve been curious about ever since it came out.

Homicipher is a horror otome game with an unusual twist – you’re lost in a world of monsters, and you can’t understand their language.

You can click words in the dialogue to type in what you think the meaning is, which means one of the game’s goals is to use context clues and other hints to slowly understand the dialogue. It’s actually pretty hard at times, and I finished all the endings with a lot of the words still not deciphered.

Now, when I started playing, I expected it to be exploration-focused like an adventure game, but it wasn’t really. Occasionally you have a few areas you can go between, but usually if you choose a path, you can’t go back.

Sometimes your choices lead to death, sometimes to an abrupt story ending (most of the endings felt a bit too sudden, actually), and sometimes to a more detailed route with its own endings. An ending list and scene select menu make it easy to revisit previous parts of the game to try different options.

I’ve described it as an otome, but I will say the romantic content is pretty light. It’s more based on implications and interpretation than anything else, and I could see platonic interpretations working just as well. There’s no direct romance.

At the same time, it isn’t as much of a visual novel as I expected, either. I suppose that comes with the language deciphering element; you can’t have a complex, text-heavy plot when everything is built around a language where the words encompass general concepts. A back-and-forth conversation where I’d only figured out a few words was interesting, but paragraphs like that might not work so well.

Still, it disappointed me a little that there wasn’t more story. I like my otome games to be heavy on either story or romance, and Homicipher is light on both.

This might sound like I disliked Homicipher, and there were quite a few points where I found myself thinking, “This isn’t clicking, it just doesn’t do it for me.” However, there’s one thing that makes me hesitant to say that, and that’s Mr. Crawling.

Mr. Crawling is the guy you see in the image above. He’s a monster who crawls around and has long black hair covering his face, and the main character runs from him when they first meet.

And he’s adorable.

Oh, he’s so cute. At first I was wary of him since it’s so easy to die in this game, but he really is so sweet that I started to feel more and more attached to him the longer I played.

Click for Homicipher spoilers
That scene where I unintentionally killed him, I felt so much horror and sadness when I saw what had happened. I reloaded so fast to get a different outcome and only later returned to follow that path.

(And I guess he actually survived, but still. In the moment, that scene hurt so much.)

I liked some of the other characters, too, and they had some interesting endings, but he really stood out the most for just being so cute.

And that brings me to my final thoughts on the game: it’s most worth it for its cute moments. It might seem strange to say that about a game with jump scares and blood and body horror and so many different ways to die, but given the lesser focus on plot and romance, I’d say the main reasons to play Homicipher are for the language-deciphering mechanic and for the cute moments with the characters… at least, when they aren’t trying to kill you.