Operation Backlog Completion 2026
Dec 062019
 

Not too long ago, we were discussing a wave of Resident Evil 3 remake rumors, and now it’s all but official.

Earlier this week, three Resident Evil 3 covers appeared on Gamstat, a site that tracks things added to the PlayStation Store.

The three covers were for Resident Evil 3, Biohazard RE: 3 (the Japanese version), and Biohazard RE: 3 Z Version (the uncensored Japanese version).

Covers also appeared for Resident Evil: Resistance and Biohazard: Resistance, most likely the official name of Project Resistance, the upcoming multiplayer game.

It looks like the images themselves have since been removed, although Gamstat still lists them.

Covers being uploaded for RE3make would suggest that a reveal might be coming soon. Many fans thought it might be revealed at The Game Awards, which will be held on December 12, but Geoff Keighley denied this in an AMA. Meanwhile, Sony announced a new State of Play for December 10, so that sounds like the most likely place for RE3make to be revealed.

(The previous State of Play presentations haven’t been great, but an exciting announcement like Resident Evil 3 could help a lot.)

Finally, Capcom is believed to have two unknown games playable at Jump Festa 2020, which takes place on December 21-22, so there’s a chance RE3make is one of those.

GamexGuide also posted what they claim is an in-game screenshot of Nemesis, while a possible screenshot of Jill has also surfaced online. These should be considered rumors for now.

The covers, on the other hand, are most likely real. I’m a little conflicted about them. Jill looks fine to me (especially since they keep changing her design anyway), but Carlos looks so different from the original RE3 Carlos that I wouldn’t have even guessed it was him if he wasn’t standing next to Jill on a Resident Evil 3 cover.

I’ve seen a lot of fans speculating that Carlos could have his own full campaign in RE3make. I think that would be a mistake since RE2make’s handling of its two scenarios was a weak point in an otherwise stellar game. Sticking to Resident Evil 3’s existing story sounds like the best plan to me.

One way or another, it sounds like an official RE3make announcement is coming soon. What do you think of the covers? When do you think the game will be announced? Share your thoughts in the comments.

Nov 222019
 

On Monday, when I reviewed the remake of Resident Evil 2, I mentioned being excited for a potential Resident Evil 3 remake in the same style.

Well, RE3make might be on the way after all!

The possibility of Resident Evil 3: Nemesis being remade has been in the air ever since Resident Evil 2’s remake came out and the producer said they would likely remake Resident Evil 3 if there was enough demand.

(For that matter, fans were discussing the possibility of an RE3make before RE2make was even out.)

The two games take place around the same time, during the outbreak in Raccoon City, so Resident Evil 2 and Resident Evil 3 are seen as companion games to some extent. You even briefly enter the police station in Resident Evil 3.

Yesterday, the Youtube channel Spawn Wave reported a rumor that RE3make is currently in development with a planned 2020 release. After the video came out, VGC said sources have told them the same thing.

Eurogamer then reported on the rumor, saying they have also heard RE3make is in development and their sources believe “it has been in development for some time.”

Being in development for a while now would fit with Spawn Wave’s report that Capcom hopes to get the game out in time for 2020.

I didn’t enjoy Resident Evil 3 as much as REmake or Resident Evil 2, but playing RE2make really left me excited for how Nemesis might be handled in a remake. I hope these rumors are true, I hope we hear something soon (possibly at the Video Game Awards), and I hope RE3make is as excellent as its predecessor.

What do you think? Is a Resident Evil 3 remake in development already?

Nov 182019
 

The Resident Evil 2 remake (officially titled Resident Evil 2 and affectionately known as RE2make) was one of my most-anticipated games of the year after Capcom convinced me it would actually be survival horror.

Over the weekend, I finally finished it.

And it has all the puzzle-solving, door-unlocking, area-exploring survival horror gameplay I love.

They did it. They really did it!

The over-the-shoulder camera doesn’t detract at all from the survival horror feel, and RE2make is one of the few games I’ve played that successfully adopts classic survival horror gameplay without feeling like an old game.

Playing it brought back so many memories of the original Resident Evil 2, from nostalgia when I saw certain locked doors to anxiety when I remembered dying in a particular area many times. I don’t know if I’d consider it quite as good a remake as the original Resident Evil’s “REmake,” but RE2make is pretty much everything I hoped for it when it was announced.

Now, it’s not perfect. Finishing one campaign unlocks the other character’s 2nd Run, but while it’s set up as though it’s their side of the story, the two runs don’t fit together as cohesively as the original game’s A/B campaigns.

It feels almost more like the first Resident Evil, where the two characters each have a separate story, rather than two halves of the same story. I suspect Capcom didn’t intend to include the 2nd Run at all, only each character’s main scenario, then decided to implement it after seeing how much fans wanted it.

RE2make also really dislikes music for some reason. Most areas have no music, and several themes only play once. My favorite song from any Resident Evil game ever (“The Second Malformation of G”) was also replaced with a less epic version, which disappointed me. The later boss battles had suitably epic music, though, so I’ve forgiven it. Mostly.

(I went months not looking up the soundtrack solely because I wanted to hear that song in all its remade glory for the first time when I played the game, in case you’re wondering why I’m so fixated on this one particular song being gone.)

Anyway, moving on from the lack of my favorite song, let’s talk about the horror itself. I still don’t care about the gore, but RE2make is tense. I’ve seen a lot of people say Lickers are much harder in the remake. I actually died to them less than I did in the original, but I died to regular old zombies so much more. Zombies are a legitimate threat in RE2make, and killing them is difficult enough that I quickly learned it was better to take out their legs and run around them.

Then there’s Mr. X, who is also much more intimidating than in the original. He also demonstrates how great the game’s design is.

Click for RE2make gameplay spoilers
Mr. X is a persistent stalker in the police station this time, but the brilliance is that by the time he shows up, you’ve already unlocked enough rooms that you rarely end up caught at a dead end.

When I heard about Mr. X in the remake, I worried that he might be a constant threat where you couldn’t properly explore and would have to rush.

Instead, it becomes a matter of fleeing through the station while figuring out the best path to take to loop back around to whatever you were trying to do when he found you.

Running panicked circuits of the police station with Mr. X in pursuit was some of the most fun I had with the game besides its core gameplay loop.

I loved the Resident Evil 2 remake. It’s a great game, and it proves that this sort of survival horror is still viable for Resident Evil. It also left me excited for a potential RE3make. I hope Capcom remakes Resident Evil 3 in the same style, and I hope Resident Evil 8 adopts this kind of gameplay as well.

Classic survival horror never died, and now it’s here to stay.