Operation Backlog Completion 2026
Mar 092016
 

It’s finally time to review Tales of Zestiria.

Sorey shouts "Criticize THIS, you jerks!"

My screenshot Let’s Play stands as a testament to the way my feelings toward Zestiria changed. It went from being a game I loved to one I can’t honestly recommend. By the end, it left me with many questions, the most important of which is simple:

What went wrong?

See, Tales of Zestiria isn’t a bad game. It’s not like Sticker Star, where I can rant about how awful it was, or even Final Fantasy XIII.

For about 40 hours of Tales of Zestiria, it was fantastic. I thought it might be better than even Tales of Xillia, which I loved.

While Zestiria still doesn’t have a world map, it has much larger areas to explore than Xillia, which made it feel more like I was on an epic journey. The awesome soundtrack helped, too.

You gain certain field actions you can perform, such as casting flames ahead of you. This reminded me a bit of the Sorcerer’s Ring in Symphonia, and I enjoyed using new powers to pass obstacles I couldn’t cross before. This comes into play for puzzles in dungeons, especially the trial shrines. Characters also have support abilities, which allow you to do many things, such as detect discovery points, make recovery items, and (my favorite) increase your movement speed after a battle or overheard NPC chatter.

The combat system is controversial, but I didn’t mind having the two human party members locked into my battle party. Since each seraph was tied to an element and could be switched out instantly, the restriction never bothered me.

Zestiria-Sorey-actingAnd Tales of Zestiria is funny.

I praised Xillia for its humor, but parts of Zestiria felt like outright comedy, such as Sorey’s poor acting attempt where he described himself as the “son of a provincial lard.”

The character interactions are fantastic and led to some of the funniest skits I’ve seen. Whether it’s Edna’s sarcasm or Lailah’s vow causing her to go into random mode, they were thoroughly entertaining.

The story had plenty of potential, with Sorey as the messianic Shepherd up against the Lord of Calamity, and a convoluted “malevolence” system that could have been really cool if they explored the depths of its shaky morality.

Zestiria-pure-villain

And then it all falls apart.

This isn’t like Professor Layton vs. Phoenix Wright, where I can still enjoy and recommend it despite an awful plot twist at the end. I loved Zestiria’s early story, but that love was founded on the belief, the assumption, that it would come together in a satisfactory way… and it doesn’t.

Tales of Zestiria can’t keep track of how malevolence works. Foreshadowing and even plot points come to nothing. Its villains barely get character development (for a full, spoiler-filled rant on how Zestiria fails its villains, go here), loose ends are often wrapped up by characters speculating on what they think might be the case, and a critical plot item is left unexplained because the character involved “forgot.”

Instead of deep, its morality system becomes downright bizarre as it tries to put forth an extreme anti-war message while one of the heroes is an assassin who never feels guilt. The protagonist slowly accepts killing is necessary, while lamenting his lack of alternatives despite never going out of his way to look for an alternative.

The plot slowly falls to pieces, and all the awesome buildup beforehand feels like the scattered remains of a different, better story.

I believe Tales of Zestiria’s story was radically altered during development and the writers had to scramble to finish it. It’s the only explanation I can think of for the sloppy way it handles certain plot points. And don’t expect the DLC to fix anything. Alisha’s Story is one of the most pointless bonus chapters I’ve ever seen.

Click for Alisha's Story spoilers
It actually ends without the protagonists ever encountering the DLC’s main villain or knowing who he is.

To make matters worse, he’s a villain who died in the main game, and his return isn’t explained, either.

What happened, Zestiria? What went wrong?

If you asked me when I started the game, I would have recommended Tales of Zestiria in a heartbeat and said its critics just nitpicked minor issues. Now, however, I can’t honestly recommend it. All I can do is look back on those early hours and dream of the game Tales of Zestiria could have been…

Feb 282016
 

Tales-of-Innocence-RMany games in the Tales series have been localized, but not all of them. A few main-series titles never made it out of Japan, including Tales of Innocence R.

Tales of Innocence was initially released for the DS. It tells the story of a merchant’s son who rescues a fugitive and learns he has special powers from his past life.

Like Tales of Hearts, another DS game, it was remade for the PS Vita. However, while Tales of Hearts R was localized, neither Innocence nor Innocence R ever was.

Today, Mission Atelier is hosting a localization campaign for Tales of Innocence R. If you’re interested in playing this game in the West, today’s the day to tell Bandai Namco!

There are several ways you can show your interest.

  • Send a physical letter to Bandai Namco:
    BANDAI NAMCO Entertainment America Inc.
    1740 Technology Drive, Suite 600
    San Jose, CA 95110

  • Call Bandai Namco:
    Phone: 1 (408) 235-2000
    Toll-Free: 1 (888) 776-2626

  • Send a message to or leave a comment on the official Bandai Namco Facebook page
  • Send a Tweet about it to Bandai Namco
  • Send a Tweet about it to Gio Corsi using the #buildingthelist hashtag

You can find more details about the game and campaign at the official event page. While I don’t know much about Innocence R, I want to play as many Tales games as possible, this one included.

What do you say? Let’s get Tales of Innocence R localized!

Feb 012016
 

Tales-of-Symphonia-SteamI intended to talk about the latest Final Fantasy XV news today, but we have something even more exciting to discuss! Tales of Symphonia will be available on Steam in just a few hours!

At the time I’m writing this, the Steam page lists 7 hours until the game comes out.

The PC version is basically the same as the PS3 version, which I played, so it has additional content that wasn’t in the original Gamecube version (including more story details).

Tales of Symphonia quickly became one of my favorite games ever after I played it last year. I even cosplayed one of its characters. I still think about it regularly.

Symphonia is the second game in the series to be released for Steam. If it does well, maybe we’ll see even more Tales games on PC… maybe even some of the older games that are now rare and hard to find! (Or maybe my dream of a Symphonia prequel will finally come true.)

If you’re on the fence, check out my review or ask me questions in the comments. I’d love to answer any Tales of Symphonia questions you have!


Update: As excited as I was for it, I can’t honestly recommend the Symphonia PC port in its current state. It’s basically a disaster.

A hilarious disaster in some ways…

…but still a disaster.