Operation Backlog Completion 2026
Dec 302022
 

Today we’re going to talk about Witch on the Holy Night, the first Type-Moon visual novel to ever get an official English translation.

It follows two mages living in a mansion on top of a hill, and a boy who gets mixed up with them while struggling to adjust to life in the city.

The story premise sounded interesting enough for me to want to try it, especially since I wanted to show my support. I ordered a physical copy from Play-Asia, because I thought it was too niche to get a physical release in North America.

I was wrong about that, and the North American physical copy will be out on January 27.

But for those playing digital copies from the eShop or an import like mine, Witch on the Holy Night is already out. I decided to play it now, making it possibly my last game of 2022, and I’m glad I did.

Witch on the Holy Night is an interesting visual novel. It has its share of funny slice-of-life scenes, but also some intense dramatic parts and exciting fight scenes. After just a few hours, I was invested in the characters and wanted to know how things would turn out. I almost regret trying the demo first, because the demo’s presentation of several out-of-context scenes meant I had an idea of where certain aspects of the story would go, even if I didn’t know how they’d get there.

I know there’s a connection to other Type-Moon works, but I haven’t played them, so all of these characters were new to me. I also found the world fascinating, mainly the magic system it presents through both action and explanations.

Aside from the compelling story and characters, I also have to praise the presentation. I’ve never played a visual novel with such high production values before. It has constant CGs, unique backgrounds, and animations – it’s incredible!

(I also love the chapter select screen, which is presented as a bookshelf, with more books added as you complete chapters.)

Now, it’s a kinetic novel, which means there aren’t any choices to make. You start at the beginning and read all the way through to the end. There are some optional chapters unlocked along the way, which provide more of a look at the characters and their lives through non-crucial scenes.

The one exception is the bonus chapter unlocked after you finish the main story. This final extra chapter is a standalone story that does have choices, as you try to solve a murder mystery. That was a bit of unexpected fun on top of an already-great visual novel.

Witch on the Holy Night was originally released in Japan in 2012, and apparently the writer intended to make two sequels. Those haven’t come out yet, but with the remake bringing new attention and new audiences to it, there might be new hope. I thoroughly enjoyed my time with Witch on the Holy Night, so I have my fingers crossed that we’ll see those sequels eventually.

Nov 302022
 

It’s time to talk about another otome I’ve been meaning to get around to for a while now, Piofiore: Fated Memories.

Piofiore follows a young woman named Lili who has grown up at a church in Italy, not knowing that she holds special significance to the region that will soon draw her into a conflict involving the mafia.

The choices you make in the very short common route will determine the form this introduction of conflict takes, and which of the game’s love interests you’ll spend the rest of the route with.

With most of the love interests being criminals, it should come as no surprise that this is a darker story, with a lot of death and violence and other disturbing content.

One route in particular I saw less as a romance and more like a thriller in which I had to carefully weigh every choice to try to avoid death or worse. (Yes, I’m talking about Yang.)

However, I’m not so sure I agree with the general assessment that Piofiore is story-driven. A couple routes are more story-driven than others, and it has a finale that emphasizes the plot, but most of the routes are focused on Lili’s growing relationship with the love interest in question.

And that’s probably a good thing, because one of the plot revelations is so wild, so ludicrous, that I was just relieved the later routes didn’t address it again.

Click for the wildest Piofiore spoiler
What does it mean that Lili is the “Key Maiden,” and why is this so important? *deep breath* Because the Catholic Church wanted to hide the fact that Jesus didn’t actually ascend, so they put a special seal on his tomb that can only be broken when a special woman chosen by astrology has sex with the heir to the Falzone mafia family, after which their blood can be used to unlock the tomb, which has miraculous healing properties.

…………..what?

There were also some occasional character inconsistencies across different routes, which bugged me a bit.

As for the routes themselves, though, they were all decently enjoyable. I found a couple less interesting than the others, but there weren’t any I really disliked. At the top of my list are Gilbert, whose route was just pure fun from start to finish, and Dante, who has some of my favorite traits. …And then there’s Yang, whose route was certainly something.

Despite all of its dark content, it feels like an oddly romanticized view of the mafia at times. It’s like they didn’t want to show the love interests being too bad (except Yang), so it glossed over the actual criminal activities in favor of romantic moments and delicious food.

Ah yes, the food. Food comes up so often it deserves a special mention here. I feel like half the dictionary entries are Italian desserts. Playing Piofiore made me hungry!

But I didn’t mind the noble criminal approach to half the routes, even if it did feel a little silly at times.

In short, while it’s not a new favorite, I enjoyed Piofiore enough that I’ll eventually pick up the recently-released sequel. If you’ve played Piofiore, what did you think of it?

Nov 252022
 

This morning, Aquaplus held an Utawarerumono broadcast.

I didn’t particularly expect anything to come from it, since Monochrome Mobius just came out and they had a mobile game and upcoming anime adaptation to discuss.

However, Aquaplus announced a new Utawarerumono spin-off visual novel!

Gizoku Tantei Nosuri, or Chivalrous Thief Detective Nosuri, as detailed here by Gematsu, is a digital-only visual novel launching in Japan on December 22 for PS4 and Switch.

I haven’t gotten far enough in Utawarerumono yet to know who Nosuri is, but I’m intrigued.

It sounds like this might be a pure visual novel, which is interesting. While the main trilogy is a visual novel strategy RPG hybrid, they’ve now released a traditional JRPG spin-off and announced a visual novel spin-off.

While there isn’t a full trailer, they do have a short TV commercial.

One thing that concerns me, though, is its platforms. Being released on the PS4 and Switch wouldn’t normally be a concern, except that Monochrome Mobius just came out for the PS4, PS5, and PC, but only the PC version was localized. Meanwhile, Mask of Deception and Mask of Truth aren’t available digitally on consoles, because their license was never renewed. Back when the Monochrome Mobius localization was announced, I speculated that the PC-only localization together with those two being delisted from PSN meant they sold poorly on consoles.

So this new spin-off having no PC release makes me nervous about its localization chances. Let’s hope for the best, though!

In the meantime, I’ve got some Utawarerumono to catch up on.