Operation Backlog Completion 2026
Oct 282022
 

Last year, one of the games we looked at was the first chapter of Higurashi When They Cry.

I enjoyed it quite a bit and mentioned at the end that I might not wait long before starting the second chapter.

…Well, I got distracted by other games and didn’t get around to it.

But then, with the idea already floating around in my mind that I should play Chapter 2 this October, the Silent Hill news came out. The exciting surprise that Ryukishi07 is writing Silent Hill f spurred me into action, and I began Higurashi When They Cry – Ch. 2 Watanagashi.

This chapter doesn’t pick up where the previous chapter ended, but instead starts at an earlier point. Once again, it begins with a lengthy few hours of lighthearted slice-of-life antics. It felt to me like that section actually lasted longer here, but that might just be because my knowledge of the first chapter already had me on edge, waiting for the other shoe to drop.

Sure enough, things in Chapter 2 eventually take a dark turn. Both chapters of Higurashi do an excellent job of building up a pleasant atmosphere and then twisting it with unsettling events. Both also involve the same core elements – murders and disappearances rumored to be part of a legendary curse. However, they take these aspects in a different direction.

While the first chapter built up a terrifying sense of paranoia, Chapter 2 almost feels more like a mystery, with piece after piece of the unsettling incidents coming to light.

It’s still very creepy, and the later parts had me invested in what would happen next. The more I think about it, the more interested I am to see what Ryukishi07 will do with Silent Hill. His writing has that blend of occult and psychological horror that Silent Hill did so well with.

Higurashi When They Cry – Ch. 2 Watanagashi is another interesting read, and I don’t think I’ll wait quite as long this time before starting the next chapter. In the meantime, don’t forget that you have up until Monday to join in the conversation and participate in this year’s Celebrating All Things Spooky contest!

Oct 172022
 

Today we’re talking about an otome, but don’t worry, I haven’t gotten the month wrong.

ITYH: A Horror Otome is a creepy, unsettling visual novel that involves both horror and romance.

It follows Camille, a teenage girl intent on finding love, who sets her sights on the mysterious loner Osgoode. Despite him coldly rebuffing her at every turn, she persists in her attempts to get him to notice her.

And then things go terribly, terribly wrong.

ITYH is set in modern times but has a gothic horror feel throughout. It’s a wonderfully disturbing read with a growing romantic progression that often had me thinking it was sweet despite being uncomfortable at the same time. Both main characters feel flawed and realistic, and the unsettling atmosphere always had me on edge.

Click for implied ITYH spoilers
It’s wonderful at creating sympathy for a monster without losing the sense that he is a monster and maybe you shouldn’t feel too much sympathy.

There is one main ending, with early bad endings you can get along the way. Additionally, completing the main ending unlocks one more ending that branches off early on.

That ending and part of the main ending leave some details unexplained, but it seems these come from a cut route the developer plans to use for another story, so that should be interesting to see.

I know I haven’t gone into a lot of detail here, but that’s because ITYH is fairly short and a lot of impact comes from the surprise and anticipation of what might happen next. It should take a couple of hours to finish, depending on how fast you read.

So if you like horror and dark romance stories, ITYH: A Horror Otome is definitely one you should consider.

Oct 122022
 

Two years ago, our Celebrating All Things Spooky celebration concluded with a look at Death Mark, the first entry in the Spirit Hunter series.

Today, it’s finally time to talk about the sequel, Spirit Hunter: NG.

NG largely stands on its own. It occasionally references Death Mark, but you’d be just fine playing it first.

Like its predecessor, it blends visual novel and adventure game elements. Death Mark had a strangely Ace Attorney-esque feeling to it for me, but NG does not. While it’s still split into chapters focusing on investigations into different spirits, it felt more to me like one continuous story.

Part of this comes from how partners are handled. Instead of always introducing new characters with each case, your partner characters feel more like they’re part of the overarching story. You’re able to switch which partner you’re investigating with and often need to do so in order to proceed. The game even alerts you if you’ve reached a dead end with your current partner.

The only thing I disliked about this is that the dialogue doesn’t change if the current partner has been with you for the whole investigation or if you switched; they’ll talk as if they were there the whole time. Since you can switch fairly freely, though, trying to account for every situation would probably be too complicated.

Confrontations with the spirits have also changed. Instead of using items in a battle with the ghost, you’re put into a critical situation where you must pick the right answer from a list or use the correct item to interact with the ghost or the environment.

On one hand, this new confrontation system makes the solutions a bit easier to figure out, but on the other hand, a wrong choice results in a game over. It lets you retry from the start of the confrontation, though, so you never lose too much progress.

In general, NG felt more straightforward than Death Mark. You still need to investigate for clues and solve occasional puzzles, but the emphasis is more on the story.

Fortunately, the story is very good. It’s a dark, creepy story that progresses nicely as you investigate each spirit. There were some pretty twisted moments, although only a couple of the new spirit stories were as dark as those in Death Mark. On a similar note, NG is not very scary. When the game begins, you set the level of scares, which basically means whether or not random spirits will appear in the environment while you’re investigating. Even on “Scary Mode,” though, these aren’t too frequent. Only a handful of moments in NG actually made me jump. But even though I found it more creepy than scary, I enjoyed the story a lot.

I pursued the good ending, but I made multiple saves in case I want to replay for the other endings someday. Spirit Hunter: NG is a great game, and I’m even more excited now for the third Spirit Hunter game (aka Shibito Magire), confusingly titled Death Mark II for the west.

Aksys announced an All Aksys Online Event for October 20 at 10 AM PT / 1 PM ET, so maybe we’ll get a Death Mark II release date there!