Back in May, I announced that I was the writer for a fantasy action RPG called Destiny Chronicles.
Well, Destiny Chronicles is now on Kickstarter!
We’re off to a good start, but we still need a lot of support to reach our goal.
The current build is using pre-made environment and enemy assets as placeholders, but our funding through Kickstarter will allow us to create original assets, in addition to polishing the animations and combat, fleshing out the world and story, and turning Destiny Chronicles into a game we can be proud of.
Destiny Chronicles is a JRPG-inspired game about a squire named Celeste. When a thief ruins her initiation into the Ashen Order, an order of knights dedicated to protecting the world from monsters, Celeste goes on a journey to prove herself worthy of knighthood.
It will be a character-driven story, with optional party member interactions and side quests in addition to the main plot. As far as combat goes, it is an action RPG. You can see early examples of combat in the trailer.
Destiny Chronicles is currently planned for the PC, PS4, and Nintendo Switch, although the beta builds will only be available on the PC.
We have a lot of details on the Kickstarter page, and you can also ask me if you have any questions. As the writer, I’m best-suited for answering stories about the story, characters, and world, but I can find out any other information you need, too.
What do you think of Destiny Chronicles? Head over to the Kickstarter page to lend your support or just spread the word!
---If you want posts like this delivered straight to your inbox, enter your email in the box below to subscribe!
Seems more promising than Parachronism.
This is the same developer I worked with on Anime Studio Simulator and Ascendant Hearts.
that game looks beautiful
Thanks! We’ve recently addressed some questions and concerns in the latest updates.
That is SO cool you are a writer for this game. Colour me impressed. The artwork is lovely, the music in the trailer reminds me of music from the Atelier series, the in-game visuals and system reminds me of ‘Tales of’ series.
Thanks! 😀 Those series were some of our inspirations, so it’s good to see that came through. 🙂 The combat won’t be combo-focused the way Tales combat is, though.
They sure do. I love Atelier games (especially the original Rorona) so it really attracts me to the game. The artwork reminds me of Atelier too a bit. I really hope it hits the kickstarter goal. >_<
I tried an Atelier game, but I didn’t enjoy the time limit aspect.
That’s my favourite thing about them. xD The last few didn’t have the time limit and it just wasn’t the same.
I played Atelier Firis, and people describe the time limit as being more relaxed than in previous games. If that’s true, I know to avoid the previous ones. XD
Firis is one of the few I’ve not tried so I can’t say for sure what it’s like, but if it’s anything like the last few time limits wise then it is mega relaxed compared to the first PS3 ones. And the PS3 ones are a lot more relaxed compared to the PS2 ones. xD
Yeah, definitely not for me. XD I like to take my time and explore, so having a time limit looming over me can be stressful.