Operation Backlog Completion 2026
Jan 102024
 

We’ve been waiting a while for this one, since I named Yakuza: Like a Dragon my favorite game I played last year in my New Year’s Eve post!

If you’ve been following my blog at all, you know I love the Yakuza series.

Ever since I played Yakuza 0 back in 2018 and found it to be an absolutely incredible game, up to my emotional experience with Yakuza 6 a few months ago, this franchise has risen up from one I never gave any mind at all to my second favorite video game series of all.

That brings us to Yakuza 7, titled Yakuza: Like a Dragon in the west, for which the developers made the bold decision to introduce a new protagonist and change the combat from action brawler combat to turn-based combat.

(To me, Yakuza was already an action JRPG series, but no one can deny it with Yakuza: Like a Dragon.)

I’ve seen enough series I love change their core gameplay dramatically to sympathize with fans who were displeased by this radical decision. On the other hand, that change usually goes in the opposite direction, so it almost brings a sense of balance. Plus, I just love turn-based RPGs.

Anyway, the point behind this rambling is that Yakuza: Like a Dragon feels in some ways like a match made in heaven for me. All the wonderful aspects of the Yakuza series I’ve grown to love, paired with my favorite genre? What could be better than that?

Yakuza: Like a Dragon follows new protagonist Ichiban Kasuga, a former member of the Tojo Clan who finds himself in the Yokohama district Isezaki Ijincho after… things go rather badly for him. If you don’t know what happens from the trailers, I won’t spoil it here. He and his friends get mixed up involved in a widespread conspiracy, and high drama ensues as is typical for the series.

In the meantime, he also encounters the wacky and heartwarming substories that make the series shine so much, plenty of fun mini-games, a business management side activity that’s strangely addictive, and of course, fun references to Dragon Quest, which they got permission to mention by name.

You see, Ichiban is a huge fan of Dragon Quest, and that’s the in-game justification for the turn-based combat. He loves Dragon Quest so much that whenever he gets into a fight, he imagines it playing out like a turn-based RPG fight. It doesn’t end there, though. There are plenty of nods to Dragon Quest, as well as some to other series like Pokémon.

(And by a nod to Pokémon, I mean all enemies are classified as “Sujimon,” and you meet a professor who takes you to the Sujimon Center and asks you to fill out the Sujidex for him. You don’t get to build a team of Sujimon to battle with, though. …That’s in the sequel.)

They could have stopped at that and had it simply be a Yakuza game with turn-based combat and fun references, and I would have been happy. But by introducing a party system, they went above and beyond.

Yakuza: Like a Dragon has a party chat system. You know, like skits in Tales? That’s a feature I wish more games had, and I love it here. Some of the conversations are so funny! Meanwhile, there are also party conversations triggered by eating certain food at restaurants. Every party member has a social bond you can level up to advance their own mini stories by hanging out with them, too, and Ichiban also has personality stats that gate a handful of new things.

You unlock jobs for combat, as well, with some skills that carry over between jobs while others remain job-exclusive, which forces you to think about what you want your party composition to be. There are so many things I love in this game that I could gush about it all day.

Now, it isn’t perfect. They made the puzzling decision to have a combat system where position matters, yet give you no way to manually control your characters. All you can do is attack an enemy and hope your characters end up where you want them, or watch in dismay as a character gets stuck on a wall and runs against it until the game finally gives up and phases them in front of the enemy. A small degree of manual movement is being added to the sequel’s combat system, and I couldn’t be happier.

It also has a huge difficulty spike partway through. The game introduces an optional combat arena and strongly hints that you should use it – because the next boss fight pretty much assumes you have. I went up 10 levels and barely felt strong enough.

And the middle section of the story felt slow and meandering to me. I loved the first few chapters, and the last few chapters kicked up the excitement again, but the chapters in the middle just didn’t have that same emotional pull. Still, when it does pick up again, it does so with some of the most exciting moments imaginable.

Yakzua: Like a Dragon isn’t a perfect game, but it’s a game I loved from start to finish. Even in those slower moments, there were excellent substories and fun mini-games to hold my attention. The upcoming Like a Dragon: Infinite Wealth (aka Yakuza 8) looks like it’s made some big improvements, so I can’t wait to see what that game brings.

Jan 082024
 

Back when I tracked down physical Vita copies of Hakuoki: Kyoto Winds and Hakuoki: Edo Blossoms, I wondered what the chances were that they’d come out on the Switch before I played them.

Turns out the chances were quite good!

Today, Eastasiasoft announced that they’ve partnered with Idea Factory to bring the Switch version that includes both Kyoto Winds and Edo Blossoms to the west as Hakuoki: Chronicles of Wind and Blossom.

Despite having those Vita copies already, I’d actually been hoping this would happen, because Kyoto Winds and Edo Blossoms are two halves of one game. Not just in a Great Ace Attorney / Trails in the Sky sense, either, but rather that Kyoto Winds contains the start of all the character routes and Edo Blossoms finishes them. The recommended way to play is to switch between the two games to play each character route all the way through before moving on to the next. Having them together in a single release sounds much more convenient.

Not only that, but Eastasiasoft also said this new release will have a revised localization based on feedback from fans. I’ve seen criticisms of the Kyoto Winds / Edo Blossoms translation, so that should be good.

Hakuoki: Chronicles of Wind and Blossom will be out in 2024. Physical editions will be available through Play-Asia, including a Limited Edition that includes the game, a manual, a soundtrack CD, an art book, a sticker sheet and a numbered certificate, as well as a collector’s box. Preorders for both the standard and limited editions will open this Thursday.

This is a great way to start 2024! And if Eastasiasoft is getting in on otome localizations, things could be better than ever for otome fans.

Are you planning to pick up Hakuoki: Chronicles of Wind and Blossom?

Jan 032024
 

So, how are we doing with that backlog?

Last year, I had an optimistic hope of completing 100 games in 2023, but I ended with 66 games finished instead. That’s two years in a row I missed the 100-game mark by a fairly wide margin, so this year I’m scaling it back to a more reasonable 75 games.

Operation Backlog Completion 2024

Meanwhile, out of the 24 specific games I said I wanted to play last year, I finished… 3 of them.

All right, I’ll put the remaining games on my list for this year as well, along with my 5 most-anticipated games of 2024… but if I don’t make significant progress through the list this year either, I think next year will be the time to stop pretending these games are even remotely prioritized.

  • Batman: Arkham Knight (followed by Arkham Origins)
  • The Witcher 2: Assassin of Kings (followed by Witcher 3)
  • Dragon Quest XI
  • Tales of Vesperia: Definitive Edition
  • Yooka-Laylee
  • Aurion: Curse of the Kori-Odan
  • Dies Irae
  • The Great Gaias
  • Trails in the Sky SC (followed by Trails in the Sky the 3rd and Trails from Zero)
  • Triangle Strategy
  • God of War Ragnarok
  • The Good Life
  • Xenoblade Chronicles 3
  • Tokyo Xanadu eX+
  • Alan Wake II
  • Eiyuden Chronicle: Hundred Heroes
  • Final Fantasy XVI
  • Apollo Justice: Ace Attorney Trilogy
  • Fantasy Life i: The Girl Who Steals Time
  • Metaphor: ReFantazio
  • Final Fantasy VII Rebirth
  • Like a Dragon: Infinite Wealth

Last year I ended up prioritizing the Yakuza / Like a Dragon series above anything else, finishing four of them instead of the two I had on the list, and I didn’t anticipate finishing the Danganronpa series, either. If last year was my Year of Yakuza, maybe this year can be the Year of Trails?

As expected, my backlog grew terrifying last year due to all of those last-minute 3DS and Wii U eShop purchases, not to mention deals and bundles… but someday, the backlog will be defeated! Let’s see what we can do this year.

Are there any specific games from your backlog you’re hoping to finally play this year?