Operation Backlog Completion 2026
Jan 212022
 

PlayStation 2021 Wrap-Up started yesterday, which means you can see stats on the PlayStation games you played in 2021.

(Or you can get an error message, like me.)

For the people who have been able to successfully do their wrap-up, something curious has happened as far as the Yakuza series is concerned.

Ishin, one of the untranslated spin-offs, gets reported as Yakuza Ishin for the PS5.

This Reddit post is the first place I saw it, and then a little searching on Twitter turned up more people questioning and/or sharing it.

We might all call it Yakuza Ishin, but since it’s never been localized, its only actual title is Ryu ga Gotoku Ishin. It’s also only available for the PS3 and PS4.

So why are fans who played the Japanese Ryu ga Gotoku Ishin on their PS4 seeing it reported as Yakuza Ishin for the PS5?

Now, someone told me that the same happens with Yakuza 7 – PlayStation Wrap-Up recognizes the Japanese version of Ryu ga Gotoku 7 for the PS4 as Yakuza: Like a Dragon for the PS5. It’s definitely some sort of bug. But while there it matches Yakuza 7 to its correct English title, where would it pull “Yakuza Ishin” from unless that title has been officially used?

This might mean absolutely nothing. Maybe the system is just able to recognize the series name and uses its English counterpart. Still, I want to believe it means the title Yakuza Ishin is in the database somewhere because localization is on the way.

What do you think? Does the curious case of Yakuza Ishin showing up under that title in people’s wrap-up reports mean something?

Jan 192022
 

2022 is the 20th anniversary of the Kingdom Hearts series, and a special anniversary celebration has now been announced.

The Kingdom Hearts 20th anniversary event will take place on April 10 in Tokyo and feature a mini concert, a developer Q&A, and more.

It doesn’t sound like they’ll be streaming it, but rather a video will be made available later.

So, could a new Kingdom Hearts game be announced at this event?

In an interview back in 2020, with the details translated by KH Insider here, Nomura said they hoped to deliver good news for the series in 2022.

Don’t forget that multiple Kingdom Hearts games were in development in 2020, too. Dark Road and Melody of Memory came out since then, but that still seems to leave an unknown entry.

There is good reason to believe a Kingdom Hearts game will be announced this year, but on the other hand, an anniversary event that isn’t being livestreamed might not be where they’d reveal it. We might have to wait a little longer for that news.

(Maybe they’ll announce the date for the final Dark Road update, though, since it missed its initial 2021 estimate.)

Do you think there will be any announcements at the April 10 Kingdom Hearts anniversary event? If not there, do you think a new game in the series will be announced this year?

Jan 172022
 

After I finished The Great Ace Attorney Chronicles, I needed something a bit more… low-key, compared to the emotional highs of that game, so I turned to Dairoku: Agents of Sakuratani.

Dairoku is an otome that saw somewhat of a mixed reception due to not having the most thrilling plot. But I liked the premise, so I got it, and it sounded like just what I wanted.

The story follows a young woman who joins a secret organization in charge of monitoring a special realm where supernatural creatures like oni and kitsune can live in peace without causing trouble for humans.

You might think this lends itself well to some serious conflicts, but it really is much more of a slice-of-life story, especially since the characters are fascinated by the human world. Think less “fighting dangerous yokai wreaking havoc” and more “hanging out with the oni to play video games.”

Each route does have a conflict, but even when the story gets serious, it never stays too serious for long. It’s just a pleasant, relaxing story, and every route has its share of cute moments and humor, although the romance isn’t too prevalent.

I liked it. I ended up getting all of the endings, since the friendship and lost love endings are enjoyable in their own right. I liked all of the characters (but Akuro is far and away the best), and it really was just… pleasant to play.

There’s a decent amount of humor, too. I won’t say it’s an outright comedy, but it had some pretty funny moments, especially from Semi and Hira.

If I have one criticism, it’s that there’s a gameplay element that feels pointless. Early on, you learn how to cast a spell by performing a simple mini-game where you press buttons in the sequence they’re shown in the screen. Now, the common route has several sections where you choose which character you want to spend time with from a map screen. You can alternately choose to fight a battle instead. Picking the battle options will put you on the path for the finale route, but that’s the only time it ever comes up.

It just feels out of place. Until I played the finale, I never saw the “combat” outside of the tutorial, and the fights don’t even come with more story content. I’m really not sure why it’s there at all.

Dairoku: Agents of Sakuratani is not an otome to play if you’re looking for a high-stakes plot, but rather one to go into looking for some cute, laidback character interactions. That’s what I was after, so I got what I wanted.

(Well, almost. If they ever make a fandisc, some of the side characters had better get routes. Being unable to romance Hajun or Orochi is a crime.)