Operation Backlog Completion 2026
Nov 132023
 

Two years ago, I beat Final Fantasy XIV: Heavensward and found it to be an exciting, enjoyable adventure.

I mentioned at the end of my review that while I’d be taking a break, I was excited to keep playing to see what would happen in the post-Heavensward patches.

But you know what happened at the same time that I finished Heavensward? The Great Ace Attorney Chronicles came out and took over my thoughts forevermore. (NEO: The World Ends With You also came out at the same time, because that was a crazy period of time for great games.) I’d finished Heavensward intentionally to make sure it wasn’t competing with those, but little did I realize the resulting break and Ace Attorney obsession would lead to Final Fantasy XIV once again being relegated to weekly check-ins for the cactpot.

However, the winner of this year’s Celebrating All Things Mysterious contest back in May chose the second Final Fantasy XIV expansion, Stormblood, as the game for me to review, and so I resumed my progress.

The post-Heavensward patches were exciting and wrapped up the Heavensward storyline in a satisfactory way. Then I began Stormblood proper. This time, the story returns its focus to the Garlean Empire, as our characters spearhead a move to free Ala Mhigo from imperial control.

Unfortunately, I didn’t enjoy Stormblood as much as I enjoyed Heavensward, and not just because I prefer Ishgard as a setting.

The biggest reason, which I realized near the end of the expansion, is that it largely focused on a supporting character whom I just didn’t find interesting. Her development throughout the story fell flat for me, which meant it had a lot of moments that were supposed to be epic or emotional that didn’t have much of an impact on me at all. And the second big reason is that the story felt disjointed at times.

Stormblood is supposed to be about the liberation of Ala Mhigo, but the characters eventually conclude that the best way to do that is to free the eastern country of Doma from imperial control first. There is a link there, but the Ala Mhigo and Doma plots felt too separate to me, which gave the overall plot an odd feel.

Now, despite these complaints, the final few parts of the story were actually pretty epic. They made it feel like it was worth going through the rest. I also found a greater appreciation for the villain when I realized there’s some oddball humor to his portrayal.

Click for Stormblood spoilers
For example, partway through the final encounter, Zenos basically tells the player character that he thinks they could be best friends, and if you reject the idea, he says wanting to fight him is just even more proof that you and he are similar. It’s the funniest take on the “we’re not so different” trope, because it comes across like he’s not trying to persuade you of anything, he’s just really happy to find a kindred spirit (even if you don’t see it that way at all).

Anyway, I didn’t enjoy Stormblood nearly as much as Heavensward, but it did have some good moments. I’ve also seen people say it picks up a lot in the post-Stormblood patches.

I do want to highlight one thing that isn’t about Stormblood specifically, but was added with more recent patches to the game – the ability to play through story dungeons with an NPC party. I love this addition. I used to dread dungeons, because the party would always rush through and leave me no time to enjoy the dungeon itself. Now I’m able to enter the dungeon with story-relevant characters, explore it at my own pace, and even get some banter between characters! It’s a wonderful addition that really made that aspect of the game much more enjoyable for me.

I’ll be taking a short break from such devoted Final Fantasy XIV playing to focus on some other games, but I’m looking forward to getting into the patches and eventually reaching the much-praised Shadowbringers.

Now, I noticed while writing this that my Heavensward review began with me mentioning that it had been two years since I beat A Realm Reborn, much like this one began with me pointing out that it had been two years since I beat Heavensward. So… see you in 2025 to discuss Shadowbringers!

Kidding, kidding. I’ll put in my best effort not to let that happen again. In the meantime, if you’ve played Stormblood, how did you feel about it?

Sep 272023
 

The recently-released Final Fantasy VII mobile game Ever Crisis is also coming to PC, as recently announced by Square Enix.

The PC version has no set release date yet, but it’s in development.

Now, you might have noticed that even though we’re coming up on three weeks since Ever Crisis launched, I haven’t said anything about it. That’s partly because Ever Crisis forces you to alternate between the available stories. I played through the start of the Final Fantasy VII story, but the next chapter is locked until I play through the start of Crisis Core.

Since it’s just the start for now, I might do it, but I’d rather play the Crisis Core remaster before experiencing its story in abridged mobile game format.

That is my strongest impression of Ever Crisis right now. It gives you shortened versions of Final Fantasy VII scenes to play through, so it’s a fun refresher but not the best way to experience the story. I do find its version of the ATB combat system pretty fun, though.

The gacha hasn’t been too intrusive in the little bit I’ve played, but it certainly does like showing me ads to let me know I could be spending money right now.

Even more than not wanting to start Crisis Core yet, I’ve just found myself not feeling any pressing need to play Ever Crisis. All the gacha game trappings just drain my motivation away and make me want to play a regular JRPG instead, despite liking the combat. I do want to experience the original stories, though, so maybe I’ll get back to it.

Anyway, are you playing or planning to play Ever Crisis? Are you more interested in it knowing it’ll get a PC release?

Sep 062023
 

Final Fantasy VII: Ever Crisis will be out tomorrow, September 7.

Despite my general dislike of mobile games, this is one I’m intrigued by enough to give it a chance. As a mobile game intended to cover the entirety of the Final Fantasy VII Compilation, it seems like an interesting project.

New information has come out about Ever Crisis in a Famitsu interview, with the major details translated by Audrey on Twitter. According to the interview, the game will launch tomorrow with the Final Fantasy VII, Crisis Core, and First Soldier stories.

Each will be the start of that story arc, and the Final Fantasy VII story will have content up through the end of the Midgar section at launch. These three stories will be updated with a new chapter each month. The updates are also intended to complement Final Fantasy VII Rebirth (which is another reason to think we could get a Rebirth release date soon).

I assume once one or all of the three story arcs is concluded, another one will begin.

I had kind of hoped the entire full story would be available from the start. I guess that’s not the best model for these free-to-play mobile games, though, so I should have known better. The gacha aspect of Ever Crisis has me nervous, but I want to at least give it a try.

(The last time I tried a mobile gacha game, it was Tears of Themis, and my motivation drained away the moment I saw all the typical gacha game screens, so let’s hope that doesn’t happen here.)

Are you planning to try Final Fantasy VII: Ever Crisis?