Operation Backlog Completion 2026
Apr 062016
 

Tales-of-LinkA new Tales game has been localized! No, it isn’t the much-awaited Innocence R (as much as we try), but the mobile spin-off Tales of Link.

Tales of Link brings together characters from all across the series in a new quest to deal with the “seeds of ruin” and fight monsters threatening the world. The player is considered “the Savior,” the person with the power needed to defeat this evil.

It has turn-based combat that requires you to link characters together on a grid to attack. As you defeat enemies and complete quests, you’ll earn experience and other stuff needed to upgrade the heroes. For example, you need to spend “LP” to level up your characters.

The system of finding heroes, upgrading them, and using the rare Hero Stones to Summon even stronger heroes (and oh boy do I want Kratos from the current limited time Summon event) is similar to other mobile RPGs I’ve seen. Still, it’s entertaining. I haven’t seen enough of the story yet to judge it, but the gameplay seems enjoyable enough.

Kingdom-Hearts-Unchained-xAnd you know what else is happening? Kingdom Hearts Unchained χ is finally getting a North American release!

Tomorrow!

Ever since Square Enix’s E3 2015 press conference, I’ve been asking, “Where is Unchained χ?” Back then, I’d played like 5 minutes of the first Kingdom Hearts game, but I already wanted χ.

(And as you might guess since I’m calling it “Unchained χ” instead of “Unchained X,” I understand now why it’s pronounced the way it is. Leave it to Kingdom Hearts to put a Greek letter in one of its game title’s.)

More and more time passed without them saying anything, until I worried they changed their minds… and then out of nowhere, they announced an imminent release!

Like Tales of Link, Kingdom Hearts Unchained χ has a turn-based combat system. I’ve heard it compared to Chain of Memories, and despite my issues with that game, I think I would have liked it with turn-based combat.

Let’s look back at that E3 trailer to see what we have to look forward to!

As excited as I am, I might not be entirely ready to play Unchained χ yet. After all, I just finished Kingdom Hearts II, and while people who played the Japanese version say it doesn’t really spoil anything in the series yet, it might become pretty important later on.

Still… I might still take a quick peek at it tomorrow.

You know, although I played games like the original Dragon Quest on iOS, I’m not a big mobile gamer. I generally use my iPad to check email, write when I’m away from my computer, and other little tasks like that. Most of my mobile games get ignored.

But first Miitomo, now Tales of Link, and Unchained χ? And don’t forget about Justice Monsters Five, which was announced during the Final Fantasy XV event.

I better charge my iPad.

In the meantime, share your own thoughts on Tales of Link and Kingdom Hearts Unchained χ in the comments!

Apr 042016
 

Kingdom-Hearts-2After how much I enjoyed the first game and my love/hate relationship with Re: Chain of Memories, I was really excited to finally start Kingdom Hearts II.

Like the others, I didn’t actually play the original version, but the Kingdom Hearts II Final Mix included in the 2.5 Remix.

Kingdom Hearts II left behind the card-based battle system I hated so much about Chain of Memories, and returned to the first game’s action RPG style, with some changes.

I preferred the original’s way of building magic to the new “MP Charge system,” which recharges your MP over time when you expend the gauge, but I enjoyed the new Reaction Commands and loved the Drive Form system, where you take on powerful new forms (and level them up to gain new abilities, like High Jump). The controls and camera felt much improved over the original’s.

The one thing I didn’t like was the way the worlds felt. They seemed more linear, with less exploration. I also missed having a hub world, but overall it was just the straightforward layout of the worlds. I want more exploration, more secrets, more hidden stuff!

Story-wise, though, the worlds were great. While some of the previous Disney worlds return, new ones were also added. There was a nice mix of worlds that followed the basic plot of their movies and ones set elsewhere in the timeline. For example, the Halloween Town/Christmas Town segment is set after The Nightmare Before Christmas, which sets up some amusing character interactions.

They were all fairly enjoyable (except the Tron Light Cycle, which killed me more times than anything else in the game) and most managed a decent integration of their own stories with the main plot.

So let’s talk about the story. The first game had a fairly simple, self-contained story. Chain of Memories expanded the worldbuilding. Kingdom Hearts II sent the plot careening away from its simple origins into something much more epic and exciting, and I loved every minute of it.

When I reviewed Chain of Memories, I mentioned my love of Organization XIII. They’re even more interesting in Kingdom Hearts II, as they take center stage among the antagonists.

Plus, while I loved their black cloaks in Chain of Memories, I didn’t realize until Kingdom Hearts II that several of them can be considered mad scientists. You know how I love mad scientists.

(Okay, so I’m a little crazy.)

Really, though, I love Organization XIII. I love pretty much all of them.

The story kept me guessing, and several excellent twists took me by surprise. I’d also like to say that while I didn’t always like Chain of Memories, I consider it a necessary step in the story. If I started Kingdom Hearts II without already knowing Naminé, DiZ, and the Organization, I’d have been completely lost.

Kingdom-Hearts-MickeyAnd I have to admit, the one thing I never thought would happen, happened.

See, despite my enjoyment of the Disney worlds in the previous games, I just sort of tolerated some of the other Disney elements. In particular, King Mickey.

Mickey Mouse would never be “cool.” All he did was show up and ruin the mood with his squeaky little cartoon voice, and no amount of characters calling him “Your Majesty” and treating him like a powerful person would change that.

…Until I reached a scene in Kingdom Hearts II that forced me to say, “Wow. Yes. Mickey can be hardcore.”

Overall, the game had fantastic scenes, including some exclusive to the Final Mix. This is the bright side of not playing the series until now.

There are also some really great character moments in Kingdom Hearts II, from more lighthearted ones like Sora’s reaction to visiting a world where Santa Claus exists, to darker ones like Roxas’s struggle with what’s happening to him in the prologue.

Click for Kingdom Hearts II spoiler
And while I don’t like DiZ/Ansem the Wise, he’s really a well-written character.

I hated him for his treatment of Roxas and the way he talked about Nobodies. It seemed like every time he opened his mouth, he had something horrible to say.

But his attitude toward Nobodies demonstrates, far more than anything he said in his reports, just how badly his apprentices’ betrayal affected him.

He can describe it, lament it, and even talk about wanting revenge… but it’s far more effective when he coldly dismisses all Nobodies as non-entities not deserving of mercy.

And so far, I more or less understand what’s going on, except for the parts still left mysterious. People say the series’ story becomes wildly convoluted at some point, and I can’t wait!

Although I ignored the Kingdom Hearts series for years, I’m now officially obsessed with it. If you’ve played Kingdom Hearts and Chain of Memories, you definitely should pick up Kingdom Hearts II or the Kingdom Hearts HD 2.5 Remix to play the next entry in the series.

As for me, I celebrated my completion of Kingdom Hearts 2 by watching the (quite sad) 358/2 Days cutscenes (which I might still play, since I love Organization XIII so much). I might take a short break so I don’t burn myself out on Kingdom Hearts, but then it’ll be time to dive into Birth By Sleep.

Let me know your thoughts on Kingdom Hearts II in the comments below!


Buy Kingdom Hearts II from Amazon
Buy Kingdom Hearts 2.5 Remix from Amazon
Buy Kingdom Hearts 2.5 Remix from Play-Asia

Dec 232015
 

Kingdom-Hearts-Re-Chain-of-MemoriesAfter the first Kingdom Hearts got me hooked on the series, the next step in my journey was Chain of Memories. To be more specific, Re: Chain of Memories.

Or, to be even more specific, Re: Chain of Memories from the Kingdom Hearts 1.5 Remix, just like how I played the first game.

Since the game is split into two sections, let’s talk about each separately.

Sora’s Story

The core storyline follows Sora, immediately after the events of Kingdom Hearts. He, Donald, and Goofy are looking for Riku and King Mickey, and their search takes them to Castle Oblivion.

Guided by people in black cloaks, Sora ascends Castle Oblivion in search of the truth, though he loses his memories along the way.

And to progress, he must use cards.

Oh, cards…

Chain of Memories uses cards for both its maps and combat. I liked the way the map cards work. You sort of build your own dungeons, picking which room goes where as long as they’re a high enough value to get past the door. I enjoyed that, although it took away most of the exploration.

For combat, cards are used for everything: attacks, magic (even cure), summonses, and items. Cards with higher numbers “break” cards with lower numbers (stopping your action), except for 0. 0 cards can break any number, but also can be broken by any number. In theory, I love the strategic thinking this system requires.

In practice, I hated it.

Ironically, the combat system inspired the combat in The World Ends With You, which I love. There’s no nice way to say it, though. I despised Chain of Memories’ combat system. Trying to manage my deck, pick the best cards, set up sleights (special attacks formed from multiple cards), and react to my opponent’s cards, all while running and dodging like a traditional action RPG drove me crazy.

Organization-XIII-CloakFortunately, Chain of Memories knew how to handle me. Every time it forced me to endure a battle so terrible I wanted to abandon the whole game, it introduced another character in a black cloak from the “Organization.”

These people, and the story, is what really kept me interested in Chain of Memories.

Of course, Disney was still involved, beyond just Donald and Goofy. Each floor of the castle is a Disney world… the same worlds from the first game, in fact. The repetition didn’t bother me, because I felt Chain of Memories actually used them really effectively.

The Disney stories fit in thematically with the main plot of Chain of Memories so well, it’s admirable. The problems faced by the Disney characters, and the slight alterations of their stories, all work to complement Sora’s story.

Even though the Disney stories are integrated well, the real story in Chain of Memories is Sora’s journey through Castle Oblivion, and his interactions with the aforementioned cloak-wearing weirdos. The plot takes some nice twists and turns, and it intrigued me with its larger universe and world-building. (It also makes me wonder again why Kingdom Hearts includes Disney and Final Fantasy when it obviously has its own original story it wants to tell… but never mind.)

I enjoyed the characters, the questions raised about memory and identity, and the vague hints dropped about Nobodies.

And when I finally made it to the end, after an admittedly awesome final battle, it unlocked a second story.

Reverse/Rebirth (aka Riku’s Story)

The second part of Chain of Memories follows Riku. It’s technically known as Reverse/Rebirth according to the title screen, which means I was playing Kingdom Hearts Re: Chain of Memories – Reverse/Rebirth as part of the 1.5 Remix. I love Kingdom Hearts titles.

Dark-RikuRiku’s story plays a little differently. While the card system is more or less the same, his decks are locked and the cards changed automatically during the course of the story. He can also engage in “duels” when you and your opponent use a card with the same number. Breaking enough cards in a battle triggers Dark Mode, where he has access to powerful sleights.

In general, I enjoyed Riku’s combat slightly more, except for two things: 1) I was so bad at duels, the duel tutorial boss almost killed me, and 2) the lack of a “cure” card really hurt.

Unfortunately, Reverse/Rebirth has even less exploration than the main game. Remember how well I said the Disney worlds integrate with Sora’s story? They don’t even try in Riku’s. The Disney worlds are there solely to give Riku things to fight in between more cutscenes about the Organization.

Again, those cutscenes were interesting enough that I kept playing. I really enjoyed the story. And if there’s one good thing I can say about the lack of a heal card, it gave me a greater appreciation for Mickey.

Riku’s story is significantly shorter than Sora’s, and culminates in a boss fight so terrible, I thought I might not actually beat the game after all.

After two hours of agony, I beat the final boss and officially completed Chain of Memories!

Overall… I liked it. It’s given me more reason to be glad I picked up the Kingdom Hearts 1.5 Remix. I like the Organization and the overall plot, and I can’t wait to see where Kingdom Hearts 2 goes. (Despite having 1.5, I’m not watching the Days cutscenes until after I play KH2. I’ve been told it’s better that way.) The gameplay had some unique ideas, some of which was pretty fun.

But I hope I never have to break another card ever again.


Buy Kingdom Hearts Re: Chain of Memories (original) from Amazon
Buy Kingdom Hearts 1.5 Remix from Amazon
Buy Kingdom Hearts 1.5 Remix from Play-Asia