Operation Backlog Completion 2026
Feb 182026
 

Switch box art for Cupid Parasite: Sweet & Spicy DarlingFor Valentine’s Day last Saturday, I finally pulled Cupid Parasite: Sweet & Spicy Darling out of my backlog.

Back in 2022, I played and absolutely loved Cupid Parasite, an otome game in which the main character is literally Cupid and takes human form to prove she can help humans find love without her powers.

It is one of the funniest otome games I’ve ever played, and I loved the characters. I was thrilled when the fandisc, Sweet & Spicy Darling, was confirmed for localization.

(As a reminder, a fandisc is sort of like a sequel, but with lower stakes. I usually view it as a game to let the characters enjoy their happy endings.)

So, how does the fandisc hold up?

It’s not as funny as the main Cupid Parasite, but it’s still a wild ride with a lot of amusing and outrageous moments. Each of the six love interests has a story that takes place after his route from the original game, with various new conflicts the couples experience now that they’re together. Meanwhile, instead of standard good/bad endings, this fandisc uses a gimmick that’s in the title: each character has a sweet ending, a spicy ending, and a sweet & spicy ending, along with a couple others for certain characters.

The sweet & spicy endings are basically the best endings, the sweet endings are self-explanatory from the name (with the exception of Allan’s, whose sweet ending I found to be pretty sad), and the spicy endings are… insane.

Some were tamer than others, but most of the spicy endings had me once again asking, just like I did with the original Cupid Parasite, “Are you allowed to do this in a T-rated game?” One character even had an additional “bad spicy end” that’s actually locked behind multiple warnings before you’re allowed to see it. I’ve gotten the impression that some fans dislike how wild the spicy endings can get, but I found it to be fun. You really never know what might happen.

In addition to these six routes, there’s also a new love interest with a route of his own, one mini-route for a supporting character, and a small tease of what a route with the first game’s main antagonist could be like.

I found the new love interest to be quite likeable, a fine addition to the cast, and the mini-routes just left me hoping we actually do get a second fandisc that expands them into full routes. The biggest surprise for me was that I didn’t enjoy Allan’s route as much as I expected it to, mainly because it had more angst than I usually expect from a fandisc but also because Lynette’s attitude felt a little weird in this route at times.

Click for Sweet & Spicy Darling Allan Route spoilers
Lynette has become a demon so she can be with her incubus husband… and this is the route where she’s going to worry that sex doesn’t have value if they can’t have children? I understand the idea coming up because they’re not human, but it felt bizarrely out of place with the incubus context.

Overall, however, I enjoyed all the routes, even those of my less-preferred characters.

Some parts of Cupid Parasite: Sweet & Spicy Darling are pretty wild, but I enjoyed playing it, and I’d love to see a second fandisc someday. It was a perfect game for Valentine’s Day.

If you’ve played Cupid Parasite: Sweet & Spicy Darling, what did you think of it?

Dec 262025
 

We talked briefly about the otome game Mistonia when it was announced for localization, and it came out earlier this year as Mistonia’s Hope: The Lost Delight.

(The main character’s name was localized as Aprose, so that wasn’t as awkward as I feared.)

I finished Mistonia recently, so how did this otome game turn out?

For me, it’s a mixed bag, with some great high points but also some unfortunate low ones. It’s set in Grand Albion, ruled over by the fae queen. Aprose’s family was murdered on the queen’s orders when she was a child, and now Aprose infiltrates the house of one of the noble families so that she can learn the identities of the people responsible and get her revenge.

Aprose is a fun protagonist. She begins the story with revenge as her sole focus, so it’s enjoyable to watch her start to form bonds with the people around her and think about romance for the first time.

Most of the love interests are connected to the tragedy in one way or another, which sets up conflict right from the start. Not all of the routes take an enemies-to-lovers direction, but a lot have at least some of that flavor.

As is typical, it begins with a common route in which your choices determine whose route you end up on. The common route also has several exploration segments, where you pick rooms in the house to visit and gather information. I loved this on my first time through the common route… and got tired of it after that, because on later playthroughs it became a matter of selecting each room and skipping the read text, over and over, since there was no way to skip through the whole thing.

Once you’re on a character’s route, your choices lead to one of three endings: a good ending (Dawn), a bad ending (Clown), and an ending for picking responses favorable to a different love interest (Astray).

The Astray endings can be entertaining, as they have Aprose get involved in some way with the other love interest instead, which leads to some unique and unexpected scenarios. The Clown endings also stood out to me. Due to the nature of the plot, most of the Clown endings feature Aprose being unable to forgive the love interest and getting her revenge on him in a unique and often unhinged way.

Click for major Mistonia spoilers
These endings include intentionally getting herself executed in front of the love interest, using her powers to warp the love interest’s perception so that he and his men tear each other apart, and sleeping with as many men as possible while making sure the love interest knows about it, among others.

Otome games don’t often have the MC be the one to go off the rails in the bad endings, so I enjoyed Mistonia committing to it (even if some of them were so wild that I was laughing through them).

When it comes to the characters, I mostly enjoyed the cast. Lucas was my favorite, followed unexpected by Ascot and then Linus. The others were also fine, but didn’t stand out to me as much as those three. Still, I enjoyed their routes enough that it was worth playing just for them.

Now, like many otome games, Mistonia also has a Truth Route that unlocks once you’ve finished all the character routes, and… it was just sort of boring. Yes, it resolves a few final unanswered mysteries, but I almost think it would have been better to incorporate those answers into other routes instead and just not have a Truth ending. It was significantly shorter than any other route, and it just didn’t have a compelling story.

Still, despite not enjoying the Truth route, finding the exploration section of the common route tedious on later playthroughs, and only really loving 3 out of the 6 love interests, Mistonia’s Hope: The Lost Delight still gave me a lot to enjoy and I’m glad I played it.

If you’re an otome fan and Mistonia sounds interesting to you, I’d recommend it, especially if you enjoy enemies-to-lovers routes and a heroine who can go a little crazy in bad ends.

Dec 222025
 

We last talked about Volontés back in June, as its localization Kickstarter campaign drew to a close.

After getting an extension, the campaign was successful, so the dark fantasy otome game will be localized next year.

I haven’t said much about it since then, but in the latest Kickstarter update, developer LocaGames announced that Volontés will received a physical edition.

The physical edition is due out in Japan on March 26, and the website says it will include the English translation.

I was hoping Kickstarter backers would have an option to upgrade to a physical copy, since I’d definitely do that. Unfortunately, they haven’t said anything yet to suggest that could happen. Still, I’m happy to see it getting a physical release at all.

Are you interested in Volontés?