Operation Backlog Completion 2026
Jun 102015
 
EarthBound: The War Against Giygas

Is “The War Against Giygas!” a part of the actual title?

For the two weeks my computer was down, I spent a lot of time browsing the Internet from my Wii U. Without Dragon Age 2 (my current in-progress PC game) or other computer activities to occupy my time, I finally finished EarthBound.

EarthBound is one of the first games I ever tried on my Wii U. I started it, enjoyed it, and took a break shortly after the first boss. When I returned to it, I started out confused, but re-familiarized myself with it quickly. Over the next two weeks, I plunged into the game and played it to completion.

I knew a few details about EarthBound from the start… mainly the infamous final boss battle. Most of it, however, was a mystery. The main thing I knew was that it’s a cult classic, often cited as one of the greatest games ever.

One thing that sets it apart from most RPGs is its use of a modern setting. As I played, I thought about that. A modern, realistic setting (minus the monsters and general weirdness) felt unusual, and it was Something in the back of my mind told me there is a prominent RPG series with a similar setting…

Pokemon.

I’m sure there are others, so chime in with other modern video game settings in the comments below.

Unlike Pokemon, which tends to be straightforward within the rules of its universe, EarthBound is quirky, silly, and often downright weird. Enemies range from animals to aliens to… sentient piles of vomit? Cranky ladies? Hippies? And while these enemies have the sorts of attacks and buffs you’d expect from an RPG combat system, they’re also equipped with moves that do absolutely nothing or even inflict negative status ailments on the enemies.

Earthbound-yellow-submarineThough sometimes surprisingly dark, the game’s atmosphere falls more on the lighthearted side of the spectrum. You may be afraid of the street sign or coffee cup because it’s going to kill you, but the majority of the game doesn’t carry the sort of tension you’d expect from a desperate quest to stop a force of ultimate evil.

Whether it was the enemies, items, comments from NPCs, or just overall sense of humor, EarthBound’s tone was probably my favorite part of the game. It consistently made me smile. Then there were several little references I enjoyed.

The combat system also has some great features. First, instead of random encounters, you can see enemies on the screen. Weak enemies will run from you, while strong enemies will chase you. Second, if you’re strong enough compared to the enemy you run into, the game simply gives you the experience. While I adore how Wild Arms 3 lets you skip weak battles, EarthBound’s method of just declaring it a victory without making you fight is even better.

Third, it features a “rolling HP” system. When an enemy attacks you, you can watch your HP decrease, and this is more than just aesthetic. A fatal blow, for example, isn’t fatal until your HP hits 0. If you have 100 HP and the attack takes off 150 HP, you won’t die if you heal yourself or win the battle while it’s still decreasing. Heal as fast as you can!

Other than that, combat is a fairly simple turn-based system. You have physical attacks, “psi” powers that are basically magic and consume your PP meter accordingly, usable items, and a special ability for each character. It can be challenging, but always manageable, especially since you retain any experience you earned when you die. The general gameplay, aside from these features and the unusual setting, is standard RPG fare.

Despite what some fans would have you believe, though, EarthBound is not a perfect game. As I played, I realized there were some aspects I downright disliked, namely:

  • Horrible inventory management
  • Needlessly complicated fast-travel (you can teleport, but you need a running start)
  • Sudden difficulty spikes

…and more than any of these…

Spoiler for EarthBound's final battle
How the HECK was I suppose to know to use “Pray” against Giygas?

Yes, Pokey gave a vague hint by suggesting we cry out for help, but I thought that indicated a scripted event like the previous changes in the battle. I turned it into a battle of endurance and kept fighting Giygas for… I don’t even want to think about how long it was…

I’d long since dismissed “Pray” as a useless command, to the point where when I (in desperation) looked up how to beat Giygas and say people asking about “Pray,” it took me a while to realize what they meant.

Disagree that these are flaws? Present your arguments in the comments.

Now, let’s talk about EarthBound’s story.

Earthbound-Ness-SSB4I have a serious question for all of you. Is EarthBound a story-driven game? People talk about its story being ambitious. They also describe it as subtle. But when you think of games with good stories, do you think of EarthBound?

I loved EarthBound’s atmosphere, but I didn’t really care a whole lot about its story. It was like a Zelda game, or every Pokemon game except Black/White–there’s a story framework to guide your actions, but you aren’t going to spend time wondering what will happen next.

Or really caring about the characters. Don’t get me wrong, I liked EarthBound’s protagonists, but they didn’t have a lot of dialogue or do much of anything except be party members.

I know a lot of older JRPGs are like that, back when the genre began to emerge, but EarthBound came out in Japan in 1994. That’s the same year as Final Fantasy VI, a game with excellent storytelling and characters, and three years after Final Fantasy IV, which I still need to play.

After I finished EarthBound, I read stuff online about its plot. Now I feel as though I would have cared more if I went into it familiar with the plot of the first Mother game. Granted, since Mother was never released in North America, most EarthBound fans never experience it… but it would have given me more insight into Giygas other than “evil,” and you know how I feel about villains.

But maybe it’s just that the storytelling it subtle, and it needs to sink in before you can really appreciate it. Let me know your thoughts on EarthBound’s story. For now, I’ll leave you with my closing thoughts on EarthBound: it’s an entertaining game and a worthwhile experience, but not necessarily one of the greatest games ever.

Still, if any others were localized, I’d play them.

Jun 082015
 

You already know my most-anticipated games coming out this year, as well as the wilder announcements I want from E3. Now we have two new games to consider, recently-announced titles that have vaulted to the top of my list.

Holiday Star

On Thursday, Devolver Digital announced that Holiday Star will be coming to the PC, PS4, and PS Vita this fall. Holiday Star is the sequel to Hatoful Boyfriend, one of the greatest games I played last year.

After I finished Hatoful Boyfriend, I looked into the rest of the series. Among other things, I learned about the Absolute Zero manga (which I read and loved), and Holiday Star. While it’s possible to play Holiday Star already, I hoped it would receive the same sort of remastered release that Hatoful Boyfriend got.

So, I reacted to the Holiday Star news about like you’d expect.

Not only is it coming, but it’s being released this fall? YES!

Unlike Hatoful Boyfriend, Holiday Star is more a visual novel… but since arguably the best part of Hatoful Boyfriend, the BBL route, was a visual novel, that’s hardly reason for disappointment. It is episodic, with 4 main episodes, 6 shorter episodes, and apparently a radio show. It features both new characters and old favorites.

Holiday Star is described as a sequel to Hatoful Boyfriend, but it is an alternate universe sequel where the BBL storyline never happened. Interesting.. I can’t wait to see what twists and turns Holiday Star has in store.

There are a few, select series I consider “priority” games. If a new Ace Attorney game comes out, for example, I play it even if I’ve had other games lined up. If a new Professor Layton game comes out, I do the same thing.

Well, when Holiday Star releases this fall, I don’t care what PC game I’m in the middle of or about to start–it’s time to play Holiday Star.

Holiday-Star-Shuu

Tales of Berseria

Earlier this year, when Bandai Namco trademarked three new Tales names, including Tales of Berseria, I hoped one of them would be a prequel to Tales of Symphonia starring the Kharlan heroes, one of my many video game pipe dreams.

Well, at this year’s Tales Festival, Bandai Namco announced Tales of Berseria. I doubt it’s a disguised Symphonia prequel, unless there was a large nautical element to the Kharlan War never mentioned. You see, Tales of Berseria is about pirates.

A Tales game with pirates? Both are part of the geeky holidays I celebrate, so how could I not be pleased? Plus, if this game involves pirates and sailing… maybe Berseria heralds a return to the classic world map!

Very little has been revealed about the game, but we did get a glimpse of the main protagonist, Velvet.

Tales-of_Berseria

Many fans are excited that this is the first Tales game where the sole main character is female (Milla shared the spotlight with Jude, although really, I think Milla was much more the main character regardless), but I’m more interested in her being a pirate!

(World map? Please?)

Tales of Berseria hasn’t been confirmed for a Western release yet, as far as I know, but there’s still plenty of time for an announcement. Tales of Zestiria isn’t even out here yet. I’m still looking forward to Zestiria, and I have many other Tales games to catch up on, but that doesn’t make me any less excited for the newly-announced Tales of Berseria.

Have your own hopes for Tales of Berseria? Curious about Holiday Star? Share all your thoughts on these upcoming games in the comments below.

Jun 052015
 

Igavania-Wii-U-stretch-goalsI missed a lot of news during my reluctant break, so let’s take a look at some of the recent video game announcements!

Bloodstained: Ritual of the Night Heads to the Wii U

The night my computer broke down, I intended to start a blog post about the possibility that Bloodstained: Ritual of the Night (aka “Igavania”) had an upcoming stretch goal to bring it to the Wii U.

Well, fervor for this game’s Kickstarter is so strong, not only has its Wii U stretch goal been revealed, but it already crossed it. With seven days left in the campaign, its chances of meeting the PS Vita stretch goal look pretty good as well.

Ritual of the Night not being on the Wii U caused disappointment among fans, so this news was welcome indeed.

Resident Evil Zero Will Be Remastered

After the remaster of the remake of the first Resident Evil game (or as I like to call it, the REmake remake), I’d hoped Capcom would create a full REmake-style remake of Resident Evil 2. However, remastering Resident Evil Zero is a more logical follow-up.

Resident Evil Zero is the newest of the classic main-series titles. Like the Resident Evil “REmake,” it was released first on the GameCube and later ported to the Wii under the “Resident Evil Archives” name. And like REmake, it is now being remastered for the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, and PC.

The lack of a Wii U version is disappointing, but I fully expected it when I saw it was Resident Evil Zero. REmake and RE Zero’s Wii versions are both playable on the Wii U, so these remasters bring the Nintendo-exclusive Resident Evil titles to the other consoles.

Now, if a Resident Evil 2 remake is announced for everything but Nintendo, I’ll be less understanding… but there are many reasons to worry about the much-requested “RE2make” already.

For the time being, let’s show some optimism and take this to mean Capcom tested the survival horror waters with the REmake remaster and is ready to try it again!

Nintendo Humble Bundle

Humble Bundle is a great way to get games at a low price while supporting charity. Some bundles are better than others, but I’ve gotten some fantastic games from Humble Bundle… always PC games.

Until now! This new “Nindie” bundle features eleven indie games available on the 3DS and Wii U:

  • Pay Any Amount
    • Guacamelee! Super Turbo Championship Edition (Wii U)
    • Woah Dave! (3DS)
    • Mighty Switch Force! (3DS)
  • Beat the Average
    • The Fall (Wii U)
    • OlliOlli (Wii U and 3DS)
    • Moon Chronicles: Episode 1 (3DS)
    • Sportsball (Wii U)
    • Gunman Clive (3DS)
    • Bit.Trip Presents… Runner2: Future Legend of Rhythm Alien (Wii U)
  • Pay $10+
    • Stealth Inc. 2 (Wii U)
    • SteamWorld Dig (Wii U and 3DS)

That’s a nice selection of games, and they make the bundle pretty tempting. (Except Runner2. I hate that game. …Sorry, Bit.Trip fans.)

Bravely Second Localization Confirmed

In a 17-minute “Nintendo Direct Micro,” Nintendo confirmed that the sequel to Bravely Default: Flying Fairy, Bravely Second: End Layer, will be localized in 2016. After Bravely Default’s positive reception, localization of Bravely Second seemed likely, but it’s good to have positive confirmation.

Bravely Default is one of the many games I still need to play. Hopefully I’ll get it done before Bravely Second comes out.

Final Fantasy Updates

My feelings toward Final Fantasy XIII are less than stellar, but I’ve tried not to let that dampen my enthusiasm toward the series. Final Fantasy XV looks pretty cool, even if I am unhappy with how open it is.

(I know, I complained about FF XIII for being too linear, and now XV for being too open? Yes. Semi-linear is my favorite style. …I also miss world maps.)

Yesterday, Final Fantasy XV’s director, Hajime Tabata, revealed new details about changes to the game, such as the removal of the character called Stella. When Luna started to appear in trailers, some fans worried Stella had been cut. It seems their worries were founded.

According to Tabata, Stella was created for Final Fantasy Versus XIII. With the shift to Final Fantasy XV, and the story changes that involved, she no longer fit as well, so they decided to use a different heroine. On the surface, it may seem silly to replace her instead of simply changing the character, but as a writer, I understand.

To be honest, when I first saw Luna, thought she was the same character shown previously, but several fans who followed Versus XIII more closely are disappointed by the loss of Stella.

Stella Nox Fleuret

Stella Nox Fleuret

Lunafreya Nox Fleuret, a completely different character

Lunafreya Nox Fleuret, a completely different character

Keeping the same last name makes me wonder if Stella is secretly still in the game, just in a new role… but for now, I’ll take their word for it. Stella is out, Luna is in.

I have not played the Final Fantasy XV demo, Episode Duscae, in part because I don’t have a PS4 or Xbox One to play it on. Well, it may not be coming to any other systems, but the game Episode Duscae accompanied is! Final Fantasy Type-0 HD is coming to Steam.

What I’ve heard about Type-0 has intrigued me, but I’m still a little uncertain. It gets mixed reviews, and I’ve heard it has some RTS elements.

On the other hand, it has a world map!

That’s it for this round up of important announcements I missed during my absence. Of course, there’s been other gaming news as well–Fallout 4 and the like. Let me know in the comments below any other recent video game announcements you would have included in this list, and stay tuned for an announcement that made me so excited, it deserves its own blog post.