Operation Backlog Completion 2026
Oct 202025
 

We’re finally here.

After 4 years of talking about Higurashi, ever since I played Onikakushi back in 2021, it’s time to talk about Higurashi When They Cry Chapter 8: Matsuribayashi.

Wrapping up Higurashi during our spooky games celebration only feels fitting, but at the same time, it almost feels out of place. This final chapter of Higurashi might be the one where the “horror” description applies the least. After the previous chapter finally provided clear answers about what is happening, this chapter was all about finding the solution.

As a result, it’s much more straightforward, with no huge shocks or twists, and there were a few points where it felt like things went a little too smoothly.

Click for major Higurashi Chapter 8 spoilers
The main thing I disliked was how easily the Mountain Dogs were taken out. The previous chapter introduced them as a dangerous force to be reckoned with, even though the kids managed to hold their own for a while, but here it felt like they took them out a little too easily.

Rika catching the bullet also felt a bit strange. Just saying it’s a miracle wasn’t satisfying when the previous miracles are specifically due to characters coming together and helping one another. I know, we’ve got some overt supernatural elements already, but I’m not sure how I feel about that specific part.

But I’ll forgive it everything for the emotions it managed to make me feel this time around. Last time, I wondered if we’d get to learn the antagonist’s motivations, and not only did this chapter deliver, but it did so to such an extent that I found myself feeling bad for the antagonist despite everything.

Whenever a story can provoke such an emotional reaction toward a character who previously seemed irredeemable, that’s great writing. I love that sort of thing. It makes the conclusion that much more satisfying.

Now that we’re at the end, I want to take a look back at Higurashi as a whole. The first chapter still stands out to me as the most intense, especially since you know nothing about what’s going on. The sheer paranoia of that chapter is unmatched. The next few chapters each had their own focus, showing tragedy from different angles and provoking more emotional moods. Chapter 4 in particular was where I felt I could finally start piecing together a theory.

It’s funny to look back on the later chapters now, because when I started the Answer Arcs, I felt like none of my questions were being answered, but now I can see how they did provide me with pieces of the puzzle.

Chapter 6 brought back the intense paranoia the very first chapter had (quite fittingly), and then Chapter 7 brought everything together by providing answers at last in time for the final conclusion here in Chapter 8. Higurashi goes through many different tone shifts across the chapters, but when I view them as a whole, it all feels natural. I would say my favorite parts ended up being Chapter 1, Chapter 5, and Chapter 7, although they’re all good.

Higurashi When They Cry gave me a 70-hour journey through a mysterious but ultimately satisfying story. There are still some bonus arcs I’ll want to check out eventually, but now that I’ve read Higurashi When They Cry Chapter 8: Matsuribayashi, the main journey is complete. I’m happy I saw Higurashi through to the end at last.

Oct 172025
 

Today we’re going to talk about The Children of Clay, a very short horror adventure game that came out earlier this year.

You play an archaeologist studying a strange artifact. After a brief bit of text to set up the premise, you’re given control to start investigating.

You have a magnifying glass, a collection of reference books, and a few other tools. With only a bit of guidance, it does a good job of making you feel like a detective. To use the reference books, for example, you have to type in the key word you want to look up.

It also uses stop motion animation, which is interesting.

Now, when I say it’s very short, I mean it takes less then 15 minutes to complete. However, it packs an impressively creepy atmosphere into those 15 minutes. Without being a truly Lovecraftian game, it captured that sort of essence of investigating the unknown. I’d love to see what this developer could do with a full-length horror game.

The Children of Clay is short, free, and creepy. It’s the perfect game to check out this October.

Oct 152025
 

A few years ago, I picked up a bundle on itch.io that included a horror game called Immure.

Immure is a side-scrolling horror game about a man who finds himself trapped in a strange mansion. After seeing a glimpse of his past, his exploration takes him into another space entirely – an apartment building where a monster roams the halls.

You’ll find items you need to use to get past obstacles and unlock doors, notes that shed light on the events that happened before the game, and places to hide from the monsters. In addition to hiding, you can stop monsters temporarily by shooting them.

There’s another mechanic as well, a mysterious crystal that acts as your light but can also be used to reveal secrets.

What really stood out to me is that you can choose whether to save or destroy the monsters by making use of the information you learn about them, which reminds me a bit of the Spirit Hunter series. I enjoyed it there, and I liked seeing it here, as well.

Now, after playing for about an hour, I finished the apartment section and returned to the mansion, and that’s when I learned that what I actually got in the bundle was Immure Part 1.

Part 2 is only available on Steam, as DLC for the first part, but since Part 1 is free on Steam, I could download it and buy Part 2. However, it seems the remaining parts will probably never be developed, so even playing Part 2 will leave me with an incomplete experience. It’s a shame to see that it didn’t work out, especially since the game seems so promising!

I might still get Part 2 one of these days, but in the meantime, the first part of Immure is an enjoyable horror game worth taking a look at if you don’t mind knowing its mysteries may remain unresolved.