Operation Backlog Completion 2026
Oct 272025
 

The other day, I was on social media when I saw a post about a newly released free game called Yuki.

Yuki begins with you entering an abandoned school in search of your missing best friend. Spirits haunt its halls, but you press on and begin your search.

The game has an interesting 3D pixelated art style, with sliders in the options that let you change the level of pixelization. (I immediately cranked the text pixelization option all the way down because I found it unreadable on any higher setting.) In many ways, it mimics classic survival horror games, with items to find, puzzles to solve, and even an option for tank controls.

Facing enemies, however, is a different matter. Encountering a spirit initiates an unusual form of turn-based combat. On the enemy’s turn, they attack you with bullet hell projectiles in a style very similar to Undertale. On your turn, you must choose dialogue options to talk to the spirit.

It’s basically a test of how well you’ve paid attention to understand who the spirit is and what they want, because giving them wrong answers will prolong the battle and cause them to deliver deadlier attacks.

These encounters are few in number and all story-based, so ultimately I feel like Yuki is more of an adventure game than survival horror. It only takes a little over an hour to complete, making it a compact experience with some nice exploration and a decent enough story.

Oddly enough, a few aspects make it feel like it should have been part of a bigger game. For example, you find money a couple of times, but the only thing you can do with it is trade some of it for a hat.

Yuki is short and feels like it doesn’t quite meet its full potential, but it’s also free, so it’s worth taking a look. It’s one of those games where if the dev ever makes something longer, I’ll be interested in checking it out.

Oct 242025
 

While debating about spooky games to play this October, I remembered Homicipher, which I’ve been curious about ever since it came out.

Homicipher is a horror otome game with an unusual twist – you’re lost in a world of monsters, and you can’t understand their language.

You can click words in the dialogue to type in what you think the meaning is, which means one of the game’s goals is to use context clues and other hints to slowly understand the dialogue. It’s actually pretty hard at times, and I finished all the endings with a lot of the words still not deciphered.

Now, when I started playing, I expected it to be exploration-focused like an adventure game, but it wasn’t really. Occasionally you have a few areas you can go between, but usually if you choose a path, you can’t go back.

Sometimes your choices lead to death, sometimes to an abrupt story ending (most of the endings felt a bit too sudden, actually), and sometimes to a more detailed route with its own endings. An ending list and scene select menu make it easy to revisit previous parts of the game to try different options.

I’ve described it as an otome, but I will say the romantic content is pretty light. It’s more based on implications and interpretation than anything else, and I could see platonic interpretations working just as well. There’s no direct romance.

At the same time, it isn’t as much of a visual novel as I expected, either. I suppose that comes with the language deciphering element; you can’t have a complex, text-heavy plot when everything is built around a language where the words encompass general concepts. A back-and-forth conversation where I’d only figured out a few words was interesting, but paragraphs like that might not work so well.

Still, it disappointed me a little that there wasn’t more story. I like my otome games to be heavy on either story or romance, and Homicipher is light on both.

This might sound like I disliked Homicipher, and there were quite a few points where I found myself thinking, “This isn’t clicking, it just doesn’t do it for me.” However, there’s one thing that makes me hesitant to say that, and that’s Mr. Crawling.

Mr. Crawling is the guy you see in the image above. He’s a monster who crawls around and has long black hair covering his face, and the main character runs from him when they first meet.

And he’s adorable.

Oh, he’s so cute. At first I was wary of him since it’s so easy to die in this game, but he really is so sweet that I started to feel more and more attached to him the longer I played.

Click for Homicipher spoilers
That scene where I unintentionally killed him, I felt so much horror and sadness when I saw what had happened. I reloaded so fast to get a different outcome and only later returned to follow that path.

(And I guess he actually survived, but still. In the moment, that scene hurt so much.)

I liked some of the other characters, too, and they had some interesting endings, but he really stood out the most for just being so cute.

And that brings me to my final thoughts on the game: it’s most worth it for its cute moments. It might seem strange to say that about a game with jump scares and blood and body horror and so many different ways to die, but given the lesser focus on plot and romance, I’d say the main reasons to play Homicipher are for the language-deciphering mechanic and for the cute moments with the characters… at least, when they aren’t trying to kill you.

Oct 222025
 

Rental came to my attention as a free horror game described as “Animal Crossing x horror,” although I’d say the only reason it gets the Animal Crossing comparison is because the characters are cute anthropomorphic animals.

(On a side note, I’m amazed that looking up “rental horror game” actually worked to find it.)

You play Umi, whose family has just rented a cabin for vacation. Once she heads inside, however, she finds herself trapped, with no way to escape except by performing an exorcism.

The gameplay is simple and requires you to search the house for the items you need for the exorcism, with occasional spooky disturbances. I would have described it as a nice, mildly creepy game that only suffers from the camera being pulled in a little too close to the camera for this type of exploration, but then I encountered the maze.

Partway through, you have to navigate a mirror maze, and I got turned around and had so much trouble finding my way through that it soured my impression of the game.

Nevertheless, Rental is a decent spooky game that should take you about half an hour to complete, unless you get lost in the maze like I did, in which case it might take an hour instead.