Operation Backlog Completion 2026
Jan 122024
 

Nippon Ichi Software has opened up an anniversary website celebrating the 25th anniversary of the Rhapsody series.

Rhapsody: A Musical Adventure first came out in Japan on December 17, 1998, which puts us a bit past the actual anniversary, but hopefully that means they intend to do more than just commemorate the date.

For a long time, the first game was the only part of the Rhapsody series to ever get a localization, but that changed last year when NIS America announced and released Rhapsody: Marl Kingdom Chronicles, a bundle of Rhapsody II: Ballad of the Little Princess and Rhapsody III: Memories of Marl Kingdom, as well as Steam releases for the two games separately.

While I didn’t play the first game ahead of its sequels coming out after all, I actually started it just the other day. I had no idea about the anniversary at the time, so that was a pleasant coincidence.

And since I’m enjoying it so far, I can’t help but hope this anniversary will include new announcements.

While those three games make up the major part of the series, there was also a fourth game set far in the future called Princess Antiphona’s Hymn: Angel’s Score. If that game got a remaster and localization like its predecessors, it would be a wonderful way to celebrate the anniversary. Alternately, maybe the series could continue with an all-new game. If we’re really lucky, maybe both of those things will happen!

Or maybe they’ll just celebrate the series’ history without any new announcements. Nevertheless, I’ll be hoping for new things from Rhapsody!

Jan 102024
 

We’ve been waiting a while for this one, since I named Yakuza: Like a Dragon my favorite game I played last year in my New Year’s Eve post!

If you’ve been following my blog at all, you know I love the Yakuza series.

Ever since I played Yakuza 0 back in 2018 and found it to be an absolutely incredible game, up to my emotional experience with Yakuza 6 a few months ago, this franchise has risen up from one I never gave any mind at all to my second favorite video game series of all.

That brings us to Yakuza 7, titled Yakuza: Like a Dragon in the west, for which the developers made the bold decision to introduce a new protagonist and change the combat from action brawler combat to turn-based combat.

(To me, Yakuza was already an action JRPG series, but no one can deny it with Yakuza: Like a Dragon.)

I’ve seen enough series I love change their core gameplay dramatically to sympathize with fans who were displeased by this radical decision. On the other hand, that change usually goes in the opposite direction, so it almost brings a sense of balance. Plus, I just love turn-based RPGs.

Anyway, the point behind this rambling is that Yakuza: Like a Dragon feels in some ways like a match made in heaven for me. All the wonderful aspects of the Yakuza series I’ve grown to love, paired with my favorite genre? What could be better than that?

Yakuza: Like a Dragon follows new protagonist Ichiban Kasuga, a former member of the Tojo Clan who finds himself in the Yokohama district Isezaki Ijincho after… things go rather badly for him. If you don’t know what happens from the trailers, I won’t spoil it here. He and his friends get mixed up involved in a widespread conspiracy, and high drama ensues as is typical for the series.

In the meantime, he also encounters the wacky and heartwarming substories that make the series shine so much, plenty of fun mini-games, a business management side activity that’s strangely addictive, and of course, fun references to Dragon Quest, which they got permission to mention by name.

You see, Ichiban is a huge fan of Dragon Quest, and that’s the in-game justification for the turn-based combat. He loves Dragon Quest so much that whenever he gets into a fight, he imagines it playing out like a turn-based RPG fight. It doesn’t end there, though. There are plenty of nods to Dragon Quest, as well as some to other series like Pokémon.

(And by a nod to Pokémon, I mean all enemies are classified as “Sujimon,” and you meet a professor who takes you to the Sujimon Center and asks you to fill out the Sujidex for him. You don’t get to build a team of Sujimon to battle with, though. …That’s in the sequel.)

They could have stopped at that and had it simply be a Yakuza game with turn-based combat and fun references, and I would have been happy. But by introducing a party system, they went above and beyond.

Yakuza: Like a Dragon has a party chat system. You know, like skits in Tales? That’s a feature I wish more games had, and I love it here. Some of the conversations are so funny! Meanwhile, there are also party conversations triggered by eating certain food at restaurants. Every party member has a social bond you can level up to advance their own mini stories by hanging out with them, too, and Ichiban also has personality stats that gate a handful of new things.

You unlock jobs for combat, as well, with some skills that carry over between jobs while others remain job-exclusive, which forces you to think about what you want your party composition to be. There are so many things I love in this game that I could gush about it all day.

Now, it isn’t perfect. They made the puzzling decision to have a combat system where position matters, yet give you no way to manually control your characters. All you can do is attack an enemy and hope your characters end up where you want them, or watch in dismay as a character gets stuck on a wall and runs against it until the game finally gives up and phases them in front of the enemy. A small degree of manual movement is being added to the sequel’s combat system, and I couldn’t be happier.

It also has a huge difficulty spike partway through. The game introduces an optional combat arena and strongly hints that you should use it – because the next boss fight pretty much assumes you have. I went up 10 levels and barely felt strong enough.

And the middle section of the story felt slow and meandering to me. I loved the first few chapters, and the last few chapters kicked up the excitement again, but the chapters in the middle just didn’t have that same emotional pull. Still, when it does pick up again, it does so with some of the most exciting moments imaginable.

Yakzua: Like a Dragon isn’t a perfect game, but it’s a game I loved from start to finish. Even in those slower moments, there were excellent substories and fun mini-games to hold my attention. The upcoming Like a Dragon: Infinite Wealth (aka Yakuza 8) looks like it’s made some big improvements, so I can’t wait to see what that game brings.

Dec 112023
 

We were just talking about Metaphor: ReFantazio because of the Game Awards, and now we have even more to discuss.

Atlus shared a bunch of details during an end-of-year broadcast, and Gematsu translated the information here.

The setting, already showcased during the Game Awards trailer, is a kingdom thrown into chaos when the king is assassinated (and the prince is cursed). The world has eight tribes, each with unique physical characteristics like wings or beast ears.

There are also twisted monsters that Gematsu has translated as “humans,” which at first made me wonder if a different translation would be used in the game, but I looked back at the E3 reveal trailer and there’s a point in there where the characters react to seeing a “human,” so it seems like that’s what it is.

I found the story details a little difficult to follow, because the protagonist sets out on a quest to break the death curse on the prince, but then it says he joins the magical race for the throne, so I’m not entirely sure if the protagonist is actually trying to get the throne or if he just gets mixed up in it while trying to save the prince.

Anyway, the new information also covers the combat we saw in the trailer. The core combat system is turn-based, but you’ll be able to defeat weak enemies on the field with action gameplay.

(Which sounds similar to what Trails Through Daybreak did, so expect to see that comparison a lot.)

Metaphor: ReFantazio will include daily life mechanics that are said to be evolved compared to those in Persona and will create a “realistic daily life experience as if you were actually planning a journey,” as well as multiple bases across the world to travel between. I’m not quite sure what that first part means, but I’m curious.

I have to admit, when they showed this game at E3, I thought it was a lot closer to Persona than it is. I’m really intrigued by the world and story now! It still seems like the real world has some connection – maybe with the “humans”? – but the fantasy setting is a lot more pronounced.

Anyway, it’s still a fair way off, set for a fall 2024 release, but I’m looking forward to Metaphor Re:Fantazio. What do you think about the latest details?