Operation Backlog Completion 2026
Dec 042023
 

Remember when Dragon Age: Dreadwolf was first teased back in 2018?

The teaser told us next to nothing, but I was excited by the tagline “The Dread Wolf Rises,” due to the implications for how it would follow the events of Inquisition.

From then on, it felt like we were doomed to have BioWare show up once a year or so with a new teaser to show some art, environments, etc. but not anything substantial from the game itself. We eventually got the title Dragon Age: Dreadwolf, but the game itself remained elusive.

Well today, BioWare did it again. They released another short teaser that shows some environments. However, this one promises that the full reveal is coming in summer 2024.

The official blog post about it gives some more details, most importantly that the full reveal next summer will include “new trailers, gameplay, and—of course—the long-awaited release date.”

I wish I was excited for Dragon Age: Dreadwolf. While neither reached the same level as Origins, I enjoyed Dragon Age 2 and Inquisition. But having gone this long without seeing anything from the new game, not to mention seeing all the reports of people leaving BioWare, I can’t help but be nervous instead of excited. However, maybe the full reveal next summer will revive my enthusiasm.

Are you looking forward to Dragon Age: Dreadwolf?

Nov 132023
 

Two years ago, I beat Final Fantasy XIV: Heavensward and found it to be an exciting, enjoyable adventure.

I mentioned at the end of my review that while I’d be taking a break, I was excited to keep playing to see what would happen in the post-Heavensward patches.

But you know what happened at the same time that I finished Heavensward? The Great Ace Attorney Chronicles came out and took over my thoughts forevermore. (NEO: The World Ends With You also came out at the same time, because that was a crazy period of time for great games.) I’d finished Heavensward intentionally to make sure it wasn’t competing with those, but little did I realize the resulting break and Ace Attorney obsession would lead to Final Fantasy XIV once again being relegated to weekly check-ins for the cactpot.

However, the winner of this year’s Celebrating All Things Mysterious contest back in May chose the second Final Fantasy XIV expansion, Stormblood, as the game for me to review, and so I resumed my progress.

The post-Heavensward patches were exciting and wrapped up the Heavensward storyline in a satisfactory way. Then I began Stormblood proper. This time, the story returns its focus to the Garlean Empire, as our characters spearhead a move to free Ala Mhigo from imperial control.

Unfortunately, I didn’t enjoy Stormblood as much as I enjoyed Heavensward, and not just because I prefer Ishgard as a setting.

The biggest reason, which I realized near the end of the expansion, is that it largely focused on a supporting character whom I just didn’t find interesting. Her development throughout the story fell flat for me, which meant it had a lot of moments that were supposed to be epic or emotional that didn’t have much of an impact on me at all. And the second big reason is that the story felt disjointed at times.

Stormblood is supposed to be about the liberation of Ala Mhigo, but the characters eventually conclude that the best way to do that is to free the eastern country of Doma from imperial control first. There is a link there, but the Ala Mhigo and Doma plots felt too separate to me, which gave the overall plot an odd feel.

Now, despite these complaints, the final few parts of the story were actually pretty epic. They made it feel like it was worth going through the rest. I also found a greater appreciation for the villain when I realized there’s some oddball humor to his portrayal.

Click for Stormblood spoilers
For example, partway through the final encounter, Zenos basically tells the player character that he thinks they could be best friends, and if you reject the idea, he says wanting to fight him is just even more proof that you and he are similar. It’s the funniest take on the “we’re not so different” trope, because it comes across like he’s not trying to persuade you of anything, he’s just really happy to find a kindred spirit (even if you don’t see it that way at all).

Anyway, I didn’t enjoy Stormblood nearly as much as Heavensward, but it did have some good moments. I’ve also seen people say it picks up a lot in the post-Stormblood patches.

I do want to highlight one thing that isn’t about Stormblood specifically, but was added with more recent patches to the game – the ability to play through story dungeons with an NPC party. I love this addition. I used to dread dungeons, because the party would always rush through and leave me no time to enjoy the dungeon itself. Now I’m able to enter the dungeon with story-relevant characters, explore it at my own pace, and even get some banter between characters! It’s a wonderful addition that really made that aspect of the game much more enjoyable for me.

I’ll be taking a short break from such devoted Final Fantasy XIV playing to focus on some other games, but I’m looking forward to getting into the patches and eventually reaching the much-praised Shadowbringers.

Now, I noticed while writing this that my Heavensward review began with me mentioning that it had been two years since I beat A Realm Reborn, much like this one began with me pointing out that it had been two years since I beat Heavensward. So… see you in 2025 to discuss Shadowbringers!

Kidding, kidding. I’ll put in my best effort not to let that happen again. In the meantime, if you’ve played Stormblood, how did you feel about it?

Nov 062023
 

Last week while we were finishing up our Halloween celebration, Kingdom Hearts Missing Link finally made another appearance.

We haven’t talked about the upcoming mobile game Missing Link since last December, when the key art was revealed.

All year long, Missing Link has been… well, missing. But not anymore!

After the Twitter account was updated on October 26, a new trailer followed on October 30 with a 2024 release window, along with the announcement of a closed beta test for the United Kingdom and Australia.

My first takeaway from this trailer is that Missing Link is beautiful. It looks like it should be a console game. This also looks like the explorable Scala ad Caelum I’ve been hoping for ever since Kingdom Hearts III.

Meanwhile, I’m still somewhat puzzled about how this game will actually play. We can see action RPG combat in the trailer, and the “character pieces imbued with powers” look like how the gacha aspect will factor into the gameplay, as they appear to provide different types of attacks. But the GPS part is still unclear.

Missing Link is a “GPS Action RPG,” which would make me think of something like Pokémon Go, but then the trailer says you can “travel the world without stepping outside.” So it seems like it uses real-world map data, but you can still play from home.

Story-wise, I’m not sure what to make of it either. Based on everything we know, Missing Link takes place in between KHUX and Dark Road. The end of the trailer describes it as “the blank era, one that will eventually be forgotten,” which is certainly interesting.

I’m curious about Missing Link’s story, but I don’t have a good track record with mobile games. I still haven’t played Ever Crisis since the last time we discussed it. Missing Link sure is beautiful, though.

Are you interested in Kingdom Hearts Missing Link?