Operation Backlog Completion 2026
Dec 022024
 

Of all the otome games coming out this year, 9 R.I.P. is one I was looking forward to the most due to its spooky, supernatural premise.

I originally intended to play it as one of October’s games, but since it’s on the longer side due to having 9 different routes, that didn’t end up happening.

Instead, I finished it this weekend, so let’s talk about it!

9 R.I.P. follows a young woman named Misa who is stressed about her plans for after high school. Her mother is pressuring her to go into medical school, but that isn’t what she really wants. There’s a legend that says someone with significant worries will be spirited away – and depending on your early choices, Misa will find her path crossing with those of ghosts and spirits in one of four different scenarios.

Similar to Winter’s Wish, which I we discussed last year, 9 R.I.P. has a branching common route that focuses on only a couple love interests before splitting off into the individual routes. I’ve found that I like that format for a game with numerous routes like this. It lets you get to know the characters before starting their routes without requiring a common route lengthy enough to accommodate all of them at once.

While 9 R.I.P. isn’t a horror game, it has levels of spookiness that vary depending on which scenario you’re playing. Well, for three of the common routes, that is. The fourth is a comedy, and that ended up being my favorite.

Despite what seems like a high stakes premise – getting stuck in the world of the dead or being stalked by vengeful ghosts sounds like it should make for an intense game – the whole game actually has a fair amount of focus on slice-of-life situations and individual character dynamics. There are some tense moments, but they aren’t the norm. Even so, I wasn’t expecting one of the common routes to be a wacky comedy instead, nor did I expect that to be exactly what I needed. It was just fun.

(Really, I could have played an entire game just of that scenario and their goofy antics.)

Anyway, an otome with this many routes sometimes suffers from feeling rushed… and unfortunately there were several routes that felt like they progressed too quickly or like they would have benefited from an extra chapter or two to help flesh things out. There were even a couple that had me baffled at how what on paper sounded like a perfect route for me could end up feeling so boring.

Fortunately, they aren’t all like that. There are some excellent routes here as well, and the grumpy spirit Koharu was pretty much worth the price of admission alone as far as I’m concerned.

This being a story about romance between a mortal and ghosts/spirits, a lot of the routes end up feeling bittersweet instead of truly happy. Still, there were enough good feelings there that I’d say it’s still a happier game overall – although one perplexing aspect is that most of the time, the low affection endings are more positive than the high-affection endings. Not always in a subjective way, either. It’s an odd quirk of 9 R.I.P. that I don’t quite understand, although I do have a theory.

Click for vague/general 9 R.I.P. spoilers
My guess is that the high affection endings ended up worse more often than not due to the dangers of being obsessively in love with a ghost or spirit. So without that extreme attraction forming, the characters could resolve things more reasonably and achieve a happier ending.

It’s still weird though, because it flies in the face of how romance games (otome, galge, or anything else) almost always do things. If it was meant as an intentional subversion, they didn’t make that clear.

Overall, while I did finish several routes with mixed feelings and criticisms, I enjoyed my time with 9 R.I.P. and found it to be an entertaining experience. More importantly, I liked the characters enough that if they localize the recently-announced sequel (please), I’ll definitely get it.

Nov 292024
 

You know what time of year it is – the time when excellent deals start popping up!

(Actually, I’ve been seeing Black Friday sales for over a week already, so I guess everyone decided to just pretend it was last week and get started early.)

So if you’ve been looking for some great video game deals, especially as we head toward the holidays, here are some that stand out to me the most.

First up, Like a Dragon: Infinite Wealth is on sale for $24.99. Yes, I bought it at full price. No, I haven’t finished it yet. While I can’t give too many thoughts on it yet as a result, at a price like that it’s hard to go wrong.

Two more on sale for $24.99 or thereabouts are Persona 3 Reload and Final Fantasy XVI. I went for this deal myself, so here’s hoping 1) I don’t regret it, and 2) they don’t get an even deeper discount before I get around to playing them.

(I bought them alongside the Silent Hill 2 remake for $29.99, but that deal sold out very quickly.)

The Apollo Justice Trilogy, meanwhile, is on sale for $29.99. It still feels amazing that we now have (almost) all the Ace Attorney games on modern platforms, so be sure to check out this collection if you still need to play the 4th, 5th, and 6th mainline games.

Leaving Amazon and heading over to VGP, they’re having a 1-day blowout sale today only on Persona 5 Strikers, pricing it at $7.13 for the Switch version and $3.56 for the PS4 version. This is an absurdly good deal for a game I loved.

Play-Asia is also having a Black Friday sale, which makes it a great time to pick up any imports you’re interested in. Atelier Lydie & Suelle and Super Mario RPG especially stand out to me as being good deals.

I’m sure there are plenty of other great deals out there – last week, one retailer even had the 3DS Dragon Quest games on sale until they sold out almost immediately – but these are a few that stood out to me. What are the best deals you’ve seen?

Nov 272024
 

It seems like we completely forgot to talk about this one, so let’s start at the beginning.

Back near the end of September, Gust and Koei Tecmo announced Atelier Resleriana: The Red Alchemist & the White Guardian for Switch, PS4, PS5, and PC.

(That name is a mouthful, but it looks like the official account shortens it to RW, so that’s what I’ve done in the tags.)

It will be released in 2025, which means we not only have Atelier Yumia coming next year, but this new game as well.

If the title “Resleriana” sounds familiar, it’s because this is an offline game with an original story set in the same universe as the gacha game Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator, which we discussed when its localization was announced.

I’m not especially interested in that one because of its nature, but an offline game? Now that has my attention.

A short teaser trailer shown at the time of the new game’s announcement revealed a bit of the world, but not much else.

Although it was widely assumed at the time due to it being an offline game, Koei Tecmo has now confirmed this game has no gacha system. They also said it can be enjoyed without knowledge of the other Atelier Resleriana.

It’s interesting that they have two Atelier games in development at once, and even more interesting that one is set in the same world as the gacha game, which is itself considered a mainline entry.

They still haven’t said anything about the combat system, which is what I’m most curious about. Atelier Ryza opted for a very fast-paced ATB system and Atelier Yumia is taking a step even beyond that into action combat, but Atelier Sophie 2 was turn-based (and so is the gacha game). A lot of fans think Atelier Resleriana RW might also be turn-based, and that’s why they’re working on both it and Yumia.

2025 is already shaping up to be a good year for JRPGs, although I’ve still got a backlog of Atelier games to play. What do you expect from Atelier Resleriana: The Red Alchemist & the White Guardian?