Operation Backlog Completion 2026
Oct 252024
 

Last year, I made some solid progress in Higurashi and reached Chapter 5 in October.

Unfortunately, I unintentionally took another year-long break, so it’s taken me this long to get to the next chapter.

But now I have, so it’s time to talk about Higurashi When They Cry Chapter 6: Tsumihoroboshi.

The past two chapters have had different viewpoint characters, and this one splits most of the story between Keiichi and Rena. We learn a lot more about Rena’s past and have some truly emotional, heartfelt moments, and then…

Then things really get interesting.

While reading this chapter, there was a point where I believed Higurashi had finally given me all the answers and explained everything, revealed what was really going on. But then I began to get suspicious. It was a little too neat and tidy.

What followed was the most intense build-up of paranoia since the first chapter. I went back and forth so many times on what I believed, and that made it all the more interesting to read. It’s hard to say anything much about this chapter without spoilers, but suffice it to say that I still have many, many questions.

Click for major Higurashi Chapter 6 spoilers
The parasite theory made so much sense at first, but it seems like it was just Rena’s paranoid delusion after all… but that still leaves questions. Tomitake’s death is similar to Rena’s behavior during her maggot delusions. The disaster does feel like a cover-up.

While I still have a lot of confusion there, I’m much more confident in my theory that Rika is traveling between timelines (or resetting the timeline) to try to find a branch that doesn’t lead to disaster. It was such a good moment when Keiichi remembered his actions in the first chapter, not to mention Rika realizing that he remembered.

(Rika talking to Rena at the car was incredibly creepy, though.)

Meanwhile, both Ooishi and and Takano continue to be suspicious. Both of them have nudged things toward disaster in multiple episodes. This episode paints Takano as simply an occult nut or a conspiracy theorist, but other episodes made her actions seem more sinister. Ooishi’s point-of-view chapters here feel like they should exonerate him, but at the same time, him telling Rena about Takano’s time of death really pushed her over the edge. Was that really just an innocent mistake even though he already knew how precarious her mental state was?

It might have left me with a lot of questions, but this is one of my favorite parts of Higurashi so far. The atmosphere and sense of paranoia was incredible, and it was a great choice for this time of year.

Of course, if you haven’t played Higurashi yet, you’ll want to start from the beginning. But if you’ve played up through Chapter 5 like I had, you won’t regret moving on to Higurashi When They Cry Chapter 6: Tsumihoroboshi. I can’t wait to see where it goes from here.

Oct 232024
 

We’ve got another short horror game to discuss today, this time Hollow Head: Director’s Cut.

You wake up to a horrible smell in your apartment and decide to take care of the problem, but things quickly start getting weird.

Hollow Head uses graphics reminiscent of the PS1 era and has a fairly simple gameplay setup where you can walk, run, and interact with things.

A few notes and occasional interactions with other characters help to guide you along the way, but for the most part it’s just you, your flashlight, and the thing lurking in the dark as you make your way through the maze-like corridors the apartment building has become.

Yes, it’s the sort of game that makes use of a maze of identical hallways, but fortunately it’s not such a vast area that you can get completely lost like in some games we discussed earlier this month.

It also makes excellent use of its atmosphere – paired with a couple of well-timed jumpscares, the game had me on edge the entire time even when nothing was going on.

The story, on the other hand, is a bit too ambiguous for my tastes. While there are some curious hints, I’d say it’s definitely the sort of game you want to play for the horror gameplay rather than for the story. I’d be hard-pressed to explain what’s actually going on here.

Hollow Head is fairly short and should take under an hour to complete. If you’re in the mood for a short, atmospheric horror game, it’s worth checking out.

Oct 212024
 

Four years ago, we talked about Spirit Hunter: Death Mark.

Two years ago, we discussed its sequel, Spirit Hunter: NG.

So it’s fitting that one of this year’s games is the third entry in the series (despite any confusion that might come from its English title), Spirit Hunter: Death Mark II.

Death Mark II follows the protagonist of the first game, who has been called in to a high school because of his experience dealing with supernatural occurrences. The school has seen several disappearances at the hands of malevolent spirits, all announced in advance by a spirit called The Departed.

Other returning characters from the first game show up as well to assist with the investigation, which was a nice touch, even though new characters take central stage for the story.

Gameplay has a few major changes compared to the previous games, the biggest of which is that exploration is handled in a side-scrolling format. Certain areas still shift into the first-person adventure game view, but for the most part you’ll be walking across each area. As you move through an area, key points to investigate will be highlighted for you to find the clues you need, as well as a type of collectible that you can trade for items that make spirit encounters easier.

Encounters with spirits are more RPG-like than ever. You and your partner each have a stat that decreases as you take damage – and as you choose actions. On each turn, you’ll need to select an item and an action you want to use it for, with a percentage chance of success.

To be honest, the percentage system feels like a waste of time. Choosing the wrong item/action causes you to take damage from the spirit’s attack, but the few times I actually had my action fail, that didn’t happen, so a failure only costs you the health you expended to attempt it. Between that and how rare failures actually are, it just feels like a completely pointless system.

It was probably added to balance out how these encounters have been simplified. Picking the wrong item won’t put you on track for a bad ending like in Death Mark or lead to a game over like in NG, although the threat posed by the spirits still makes encounters tense. It definitely gives it more of an RPG-like feel.

The biggest focus here is on the story, and I’d say that’s where Death Mark II shines. I think I enjoyed the story of the first Death Mark the best still, but this one comes in second. It’s a dark story with some interesting twists, the individual spirits’ stories are also good, and it highlights everything with some truly unsettling deaths. They went all out on the body horror for the victims.

Unfortunately, it’s not very scary. I know I said that about NG, but Death Mark II is even less scary than that. Despite the game having a warning about jumpscares and the option to turn them off, the jumpscares pretty much always happen when you load a new area and become sadly predictable. I miss the scares of Death Mark and NG, and I can’t help but think the switch to side-scrolling contributed to their loss the most.

One more gripe before I move on – the title. From the moment it was announced as Death Mark II, I criticized the name for being confusing since it’s the third game in the series. Now I think I understand why they went with that title, first because it stars the same protagonist as Death Mark, and second because it’s set before NG. Chronologically, it’s the second game. But it bugs me that the term Death Mark referred to something in the first game’s plot but doesn’t really have anything to do with this game’s plot at all. I wish they had gone with a different title. (During one of the voice acted parts, I’m pretty sure I heard a character say “shibito” at one point, which got me thinking about its Japanese title Shibito Magire and how different its English title is.)

Anyway, it is what it is. Death Mark II. I devolved into complaining near the end here, so I want to repeat that I enjoyed this game. Investigating and finding the hidden collectibles was fun, I enjoyed the story and seeing the old cast again, and I appreciated how getting the good ending was a lot more straightforward this time. I even went through the final couple of chapters a second time to get the true ending as well.

If you liked the first two Spirit Hunter games, it’s worth playing Spirit Hunter: Death Mark II. It’s probably the weakest of the three, but it’s still an enjoyable, spooky adventure – and a perfect one for Halloween.

Now, the real question is if we’ll have a fourth Spirit Hunter game to to review two years from now. One can only hope.